Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in
Toggle navigation
P
Printrun
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
machinery
Printrun
Commits
56bc478c
Commit
56bc478c
authored
Jul 29, 2013
by
Guillaume Seguin
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Duplicate GcodeModel actor into a lighter version
parent
18faecc6
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
180 additions
and
0 deletions
+180
-0
actors.py
printrun/gl/libtatlin/actors.py
+180
-0
No files found.
printrun/gl/libtatlin/actors.py
View file @
56bc478c
...
@@ -466,3 +466,183 @@ class GcodeModel(Model):
...
@@ -466,3 +466,183 @@ class GcodeModel(Model):
self
.
vertex_buffer
.
unbind
()
self
.
vertex_buffer
.
unbind
()
self
.
vertex_color_buffer
.
unbind
()
self
.
vertex_color_buffer
.
unbind
()
class
GcodeModelLight
(
Model
):
"""
Model for displaying Gcode data.
"""
color_travel
=
(
0.6
,
0.6
,
0.6
,
0.6
)
color_tool0
=
(
1.0
,
0.0
,
0.0
,
0.6
)
color_tool1
=
(
0.31
,
0.05
,
0.9
,
0.6
)
color_printed
=
(
0.2
,
0.75
,
0
,
0.6
)
color_current
=
(
0
,
0.9
,
1.0
,
0.8
)
color_current_printed
=
(
0.1
,
0.4
,
0
,
0.8
)
use_vbos
=
True
loaded
=
False
def
load_data
(
self
,
model_data
,
callback
=
None
):
t_start
=
time
.
time
()
self
.
dims
=
((
model_data
.
xmin
,
model_data
.
xmax
,
model_data
.
width
),
(
model_data
.
ymin
,
model_data
.
ymax
,
model_data
.
depth
),
(
model_data
.
zmin
,
model_data
.
zmax
,
model_data
.
height
))
vertex_list
=
[]
color_list
=
[]
self
.
layer_stops
=
[
0
]
num_layers
=
len
(
model_data
.
all_layers
)
prev_pos
=
(
0
,
0
,
0
)
for
layer_idx
,
layer
in
enumerate
(
model_data
.
all_layers
):
for
gline
in
layer
:
if
not
gline
.
is_move
:
continue
vertex_list
.
append
(
prev_pos
)
current_pos
=
(
gline
.
current_x
,
gline
.
current_y
,
gline
.
current_z
)
vertex_list
.
append
(
current_pos
)
vertex_color
=
self
.
movement_color
(
gline
)
color_list
.
append
(
vertex_color
)
prev_pos
=
current_pos
gline
.
gcview_end_vertex
=
len
(
vertex_list
)
self
.
layer_stops
.
append
(
len
(
vertex_list
))
if
callback
:
callback
(
layer_idx
+
1
,
num_layers
)
self
.
vertices
=
numpy
.
array
(
vertex_list
,
dtype
=
GLfloat
)
self
.
colors
=
numpy
.
array
(
color_list
,
dtype
=
GLfloat
)
.
repeat
(
2
,
0
)
self
.
max_layers
=
len
(
self
.
layer_stops
)
-
1
self
.
num_layers_to_draw
=
self
.
max_layers
self
.
printed_until
=
-
1
self
.
only_current
=
False
self
.
initialized
=
False
self
.
loaded
=
True
t_end
=
time
.
time
()
logging
.
log
(
logging
.
INFO
,
_
(
'Initialized 3D visualization in
%.2
f seconds'
)
%
(
t_end
-
t_start
))
logging
.
log
(
logging
.
INFO
,
_
(
'Vertex count:
%
d'
)
%
len
(
self
.
vertices
))
def
copy
(
self
):
copy
=
GcodeModelLight
()
for
var
in
[
"vertices"
,
"colors"
,
"max_layers"
,
"num_layers_to_draw"
,
"printed_until"
,
"layer_stops"
,
"dims"
,
"only_current"
]:
setattr
(
copy
,
var
,
getattr
(
self
,
var
))
copy
.
loaded
=
True
copy
.
initialized
=
False
return
copy
def
movement_color
(
self
,
move
):
"""
Return the color to use for particular type of movement.
"""
if
move
.
extruding
:
if
move
.
current_tool
==
0
:
return
self
.
color_tool0
else
:
return
self
.
color_tool1
return
self
.
color_travel
# ------------------------------------------------------------------------
# DRAWING
# ------------------------------------------------------------------------
def
init
(
self
):
self
.
vertex_buffer
=
numpy2vbo
(
self
.
vertices
,
use_vbos
=
self
.
use_vbos
)
self
.
vertex_color_buffer
=
numpy2vbo
(
self
.
colors
,
use_vbos
=
self
.
use_vbos
)
# each pair of vertices shares the color
self
.
initialized
=
True
def
display
(
self
,
mode_2d
=
False
):
glPushMatrix
()
glTranslatef
(
self
.
offset_x
,
self
.
offset_y
,
0
)
glEnableClientState
(
GL_VERTEX_ARRAY
)
glEnableClientState
(
GL_COLOR_ARRAY
)
self
.
_display_movements
(
mode_2d
)
glDisableClientState
(
GL_COLOR_ARRAY
)
glDisableClientState
(
GL_VERTEX_ARRAY
)
glPopMatrix
()
def
_display_movements
(
self
,
mode_2d
=
False
):
self
.
vertex_buffer
.
bind
()
has_vbo
=
isinstance
(
self
.
vertex_buffer
,
VertexBufferObject
)
if
has_vbo
:
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
None
)
else
:
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
self
.
vertex_buffer
.
ptr
)
self
.
vertex_color_buffer
.
bind
()
if
has_vbo
:
glColorPointer
(
4
,
GL_FLOAT
,
0
,
None
)
else
:
glColorPointer
(
4
,
GL_FLOAT
,
0
,
self
.
vertex_color_buffer
.
ptr
)
start
=
0
if
self
.
num_layers_to_draw
<=
self
.
max_layers
:
end_prev_layer
=
self
.
layer_stops
[
self
.
num_layers_to_draw
-
1
]
else
:
end_prev_layer
=
-
1
end
=
self
.
layer_stops
[
min
(
self
.
num_layers_to_draw
,
self
.
max_layers
)]
glDisableClientState
(
GL_COLOR_ARRAY
)
glColor4f
(
*
self
.
color_printed
)
# Draw printed stuff until end or end_prev_layer
cur_end
=
min
(
self
.
printed_until
,
end
)
if
not
self
.
only_current
:
if
0
<=
end_prev_layer
<=
cur_end
:
glDrawArrays
(
GL_LINES
,
start
,
end_prev_layer
)
elif
cur_end
>=
0
:
glDrawArrays
(
GL_LINES
,
start
,
cur_end
)
glEnableClientState
(
GL_COLOR_ARRAY
)
# Draw nonprinted stuff until end_prev_layer
start
=
max
(
cur_end
,
0
)
if
end_prev_layer
>=
start
:
if
not
self
.
only_current
:
glDrawArrays
(
GL_LINES
,
start
,
end_prev_layer
-
start
)
cur_end
=
end_prev_layer
# Draw current layer
if
end_prev_layer
>=
0
:
glDisableClientState
(
GL_COLOR_ARRAY
)
# Backup & increase line width
orig_linewidth
=
(
GLfloat
)()
glGetFloatv
(
GL_LINE_WIDTH
,
orig_linewidth
)
glLineWidth
(
2.0
)
glColor4f
(
*
self
.
color_current_printed
)
if
cur_end
>
end_prev_layer
:
glDrawArrays
(
GL_LINES
,
end_prev_layer
+
1
,
cur_end
-
end_prev_layer
-
1
)
glColor4f
(
*
self
.
color_current
)
if
end
>
cur_end
:
glDrawArrays
(
GL_LINES
,
cur_end
,
end
-
cur_end
)
# Restore line width
glLineWidth
(
orig_linewidth
)
glEnableClientState
(
GL_COLOR_ARRAY
)
# Draw non printed stuff until end (if not ending at a given layer)
start
=
max
(
self
.
printed_until
,
0
)
end
=
end
-
start
if
end_prev_layer
<
0
and
end
>
0
and
not
self
.
only_current
:
glDrawArrays
(
GL_LINES
,
start
,
end
)
self
.
vertex_buffer
.
unbind
()
self
.
vertex_color_buffer
.
unbind
()
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment