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machinery
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3edac5ed
Commit
3edac5ed
authored
Apr 05, 2014
by
Guillaume Seguin
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Replace home-made vector ops with numpy in stltool
parent
3a82c2bd
Changes
1
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1 changed file
with
31 additions
and
49 deletions
+31
-49
stltool.py
printrun/stltool.py
+31
-49
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printrun/stltool.py
View file @
3edac5ed
...
...
@@ -17,48 +17,26 @@ import sys
import
struct
import
math
def
vec
(
v2
,
v1
):
return
[
v2
[
0
]
-
v1
[
0
],
v2
[
1
]
-
v1
[
1
],
v2
[
2
]
-
v1
[
2
]]
def
dot
(
v1
,
v2
):
return
v1
[
0
]
*
v2
[
0
]
+
v1
[
1
]
*
v2
[
1
]
+
v1
[
2
]
*
v2
[
2
]
def
mul
(
v
,
f
):
return
[
f
*
v
[
0
],
f
*
v
[
1
],
f
*
v
[
2
]]
def
cross
(
v1
,
v2
):
return
[
v1
[
1
]
*
v2
[
2
]
-
v1
[
2
]
*
v2
[
1
],
v1
[
2
]
*
v2
[
0
]
-
v1
[
0
]
*
v2
[
2
],
v1
[
0
]
*
v2
[
1
]
-
v1
[
1
]
*
v2
[
0
]]
import
numpy
import
numpy.linalg
def
genfacet
(
v
):
veca
=
[
v
[
1
][
0
]
-
v
[
0
][
0
],
v
[
1
][
1
]
-
v
[
0
][
1
],
v
[
1
][
2
]
-
v
[
0
][
2
]
]
vecb
=
[
v
[
2
][
0
]
-
v
[
1
][
0
],
v
[
2
][
1
]
-
v
[
1
][
1
],
v
[
2
][
2
]
-
v
[
1
][
2
]
]
vecx
=
cross
(
veca
,
vecb
)
vlen
=
math
.
sqrt
(
sum
(
map
(
lambda
x
:
x
*
x
,
vecx
))
)
veca
=
v
[
1
]
-
v
[
0
]
vecb
=
v
[
2
]
-
v
[
1
]
vecx
=
numpy
.
cross
(
veca
,
vecb
)
vlen
=
numpy
.
linalg
.
norm
(
vecx
)
if
vlen
==
0
:
vlen
=
1
normal
=
map
(
lambda
x
:
x
/
vlen
,
vecx
)
return
[
normal
,
v
]
I
=
[
[
1
,
0
,
0
,
0
],
[
0
,
1
,
0
,
0
],
[
0
,
0
,
1
,
0
],
[
0
,
0
,
0
,
1
]
]
normal
=
vecx
/
vlen
return
(
normal
,
v
)
def
transpose
(
matrix
):
return
zip
(
*
matrix
)
# return [[v[i] for v in matrix] for i in xrange(len(matrix[0]))]
I
=
numpy
.
identity
(
4
)
def
multmatrix
(
vector
,
matrix
):
return
map
(
sum
,
transpose
(
map
(
lambda
x
:
[
x
[
0
]
*
p
for
p
in
x
[
1
]],
zip
(
vector
,
transpose
(
matrix
))))
)
def
homogeneous
(
v
,
w
=
1
):
return
numpy
.
append
(
v
,
w
)
def
applymatrix
(
facet
,
matrix
=
I
):
# return facet
# return [map(lambda x:-1.0*x, multmatrix(facet[0]+[1], matrix)[:3]), map(lambda x:multmatrix(x+[1], matrix)[:3], facet[1])]
return
genfacet
(
map
(
lambda
x
:
multmatrix
(
x
+
[
1
],
matrix
)[:
3
],
facet
[
1
]))
return
genfacet
(
map
(
lambda
x
:
matrix
.
dot
(
homogeneous
(
x
))[:
3
],
facet
[
1
]))
f
=
[[
0
,
0
,
0
],
[[
-
3.022642
,
0.642482
,
-
9.510565
],
[
-
3.022642
,
0.642482
,
-
9.510565
],
[
-
3.022642
,
0.642482
,
-
9.510565
]]]
m
=
[
...
...
@@ -130,7 +108,7 @@ class stl(object):
dims
=
property
(
_get_dims
)
def
__init__
(
self
,
filename
=
None
):
self
.
facet
=
[[
0
,
0
,
0
],
[[
0
,
0
,
0
],
[
0
,
0
,
0
],
[
0
,
0
,
0
]]]
self
.
facet
=
(
numpy
.
zeros
(
3
),
(
numpy
.
zeros
(
3
),
numpy
.
zeros
(
3
),
numpy
.
zeros
(
3
)))
self
.
facets
=
[]
self
.
facetsminz
=
[]
self
.
facetsmaxz
=
[]
...
...
@@ -178,17 +156,18 @@ class stl(object):
def
rebase
(
self
,
facet_i
):
normal
,
facet
=
self
.
facets
[
facet_i
]
u1
=
vec
(
facet
[
1
],
facet
[
0
])
v2
=
vec
(
facet
[
2
],
facet
[
0
])
n1
=
dot
(
u1
,
u1
)
e1
=
mul
(
u1
,
1.
/
math
.
sqrt
(
n1
)
)
u2
=
v
ec
(
v2
,
mul
(
u1
,
dot
(
v2
,
u1
)
/
n1
))
e2
=
mul
(
u2
,
1.
/
math
.
sqrt
(
dot
(
u2
,
u2
))
)
e3
=
cross
(
e1
,
e2
)
u1
=
facet
[
1
]
-
facet
[
0
]
v2
=
facet
[
2
]
-
facet
[
0
]
n1
=
u1
.
dot
(
u1
)
e1
=
u1
/
math
.
sqrt
(
n1
)
u2
=
v
2
-
u1
*
v2
.
dot
(
u1
)
/
n1
e2
=
u2
/
numpy
.
linalg
.
norm
(
u2
)
e3
=
numpy
.
cross
(
e1
,
e2
)
matrix
=
[[
e1
[
0
],
e2
[
0
],
e3
[
0
],
0
],
[
e1
[
1
],
e2
[
1
],
e3
[
1
],
0
],
[
e1
[
2
],
e2
[
2
],
e3
[
2
],
0
],
[
0
,
0
,
0
,
1
]]
matrix
=
numpy
.
array
(
matrix
)
newmodel
=
self
.
transform
(
matrix
)
# If object ends up being mostly below ground plane,
# rotate it around Y axis
...
...
@@ -203,7 +182,7 @@ class stl(object):
[
0
,
0
,
1
,
v
[
2
]],
[
0
,
0
,
0
,
1
]
]
return
self
.
transform
(
matrix
)
return
self
.
transform
(
numpy
.
array
(
matrix
)
)
def
rotate
(
self
,
v
=
[
0
,
0
,
0
]):
z
=
v
[
2
]
...
...
@@ -212,18 +191,21 @@ class stl(object):
[
0
,
0
,
1
,
0
],
[
0
,
0
,
0
,
1
]
]
matrix1
=
numpy
.
array
(
matrix1
)
y
=
v
[
0
]
matrix2
=
[[
1
,
0
,
0
,
0
],
[
0
,
math
.
cos
(
math
.
radians
(
y
)),
-
math
.
sin
(
math
.
radians
(
y
)),
0
],
[
0
,
math
.
sin
(
math
.
radians
(
y
)),
math
.
cos
(
math
.
radians
(
y
)),
0
],
[
0
,
0
,
0
,
1
]
]
matrix2
=
numpy
.
array
(
matrix2
)
x
=
v
[
1
]
matrix3
=
[[
math
.
cos
(
math
.
radians
(
x
)),
0
,
-
math
.
sin
(
math
.
radians
(
x
)),
0
],
[
0
,
1
,
0
,
0
],
[
math
.
sin
(
math
.
radians
(
x
)),
0
,
math
.
cos
(
math
.
radians
(
x
)),
0
],
[
0
,
0
,
0
,
1
]
]
matrix3
=
numpy
.
array
(
matrix3
)
return
self
.
transform
(
matrix1
)
.
transform
(
matrix2
)
.
transform
(
matrix3
)
def
scale
(
self
,
v
=
[
0
,
0
,
0
]):
...
...
@@ -232,7 +214,7 @@ class stl(object):
[
0
,
0
,
v
[
2
],
0
],
[
0
,
0
,
0
,
1
]
]
return
self
.
transform
(
matrix
)
return
self
.
transform
(
numpy
.
array
(
matrix
)
)
def
transform
(
self
,
m
=
I
):
s
=
stl
()
...
...
@@ -271,19 +253,19 @@ class stl(object):
return
0
elif
l
.
startswith
(
"facet normal"
):
l
=
l
.
replace
(
", "
,
"."
)
self
.
infacet
=
1
1
self
.
infacet
=
1
self
.
facetloc
=
0
self
.
facet
=
[[
0
,
0
,
0
],
[[
0
,
0
,
0
],
[
0
,
0
,
0
],
[
0
,
0
,
0
]]]
self
.
facet
[
0
]
=
map
(
float
,
l
.
split
()[
2
:]
)
normal
=
numpy
.
array
(
map
(
float
,
l
.
split
()[
2
:]))
self
.
facet
=
(
normal
,
(
numpy
.
zeros
(
3
),
numpy
.
zeros
(
3
),
numpy
.
zeros
(
3
))
)
elif
l
.
startswith
(
"endfacet"
):
self
.
infacet
=
0
self
.
facets
+=
[
self
.
facet
]
self
.
facets
.
append
(
self
.
facet
)
facet
=
self
.
facet
self
.
facetsminz
+=
[(
min
(
map
(
lambda
x
:
x
[
2
],
facet
[
1
])),
facet
)]
self
.
facetsmaxz
+=
[(
max
(
map
(
lambda
x
:
x
[
2
],
facet
[
1
])),
facet
)]
elif
l
.
startswith
(
"vertex"
):
l
=
l
.
replace
(
", "
,
"."
)
self
.
facet
[
1
][
self
.
facetloc
]
=
map
(
float
,
l
.
split
()[
1
:]
)
self
.
facet
[
1
][
self
.
facetloc
]
[:]
=
numpy
.
array
(
map
(
float
,
l
.
split
()[
1
:])
)
self
.
facetloc
+=
1
return
1
...
...
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