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machinery
Printrun
Commits
38bd6f99
Commit
38bd6f99
authored
Jul 30, 2013
by
Guillaume Seguin
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More work towards using indexed drawing in gcview
parent
56bc478c
Changes
1
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Showing
1 changed file
with
68 additions
and
33 deletions
+68
-33
actors.py
printrun/gl/libtatlin/actors.py
+68
-33
No files found.
printrun/gl/libtatlin/actors.py
View file @
38bd6f99
...
...
@@ -21,12 +21,15 @@ import numpy
import
math
import
logging
from
ctypes
import
sizeof
from
pyglet.gl
import
glPushMatrix
,
glPopMatrix
,
glTranslatef
,
\
glGenLists
,
glNewList
,
GL_COMPILE
,
glEndList
,
glCallList
,
\
GL_ELEMENT_ARRAY_BUFFER
,
GL_UNSIGNED_INT
,
\
GL_ARRAY_BUFFER
,
GL_STATIC_DRAW
,
glColor4f
,
glVertex3f
,
glRectf
,
\
glBegin
,
glEnd
,
GL_LINES
,
glEnable
,
glDisable
,
glGetFloatv
,
\
GL_LINE_SMOOTH
,
glLineWidth
,
GL_LINE_WIDTH
,
GLfloat
,
GL_FLOAT
,
\
glVertexPointer
,
glColorPointer
,
glDrawArrays
,
\
GL_LINE_SMOOTH
,
glLineWidth
,
GL_LINE_WIDTH
,
GLfloat
,
GL_FLOAT
,
GLuint
,
\
glVertexPointer
,
glColorPointer
,
glDrawArrays
,
glDrawRangeElements
,
\
glEnableClientState
,
glDisableClientState
,
GL_VERTEX_ARRAY
,
GL_COLOR_ARRAY
from
pyglet.graphics.vertexbuffer
import
create_buffer
,
VertexBufferObject
...
...
@@ -263,8 +266,9 @@ class GcodeModel(Model):
(
model_data
.
zmin
,
model_data
.
zmax
,
model_data
.
height
))
travel_vertex_list
=
[]
max_travel_indices
=
[]
max_print_indices
=
[]
count_travel_indices
=
[
0
]
count_print_indices
=
[
0
]
count_print_vertices
=
[
0
]
vertex_list
=
[]
index_list
=
[]
color_list
=
[]
...
...
@@ -285,30 +289,33 @@ class GcodeModel(Model):
vertex_list
.
append
(
prev_pos
)
vertex_list
.
append
(
current_pos
)
index_list
.
append
(
len
(
vertex_list
)
-
2
)
index_list
.
append
(
len
(
vertex_list
)
-
1
)
vertex_color
=
gline_color
color_list
.
append
(
vertex_color
)
prev_pos
=
current_pos
max
_travel_indices
.
append
(
len
(
travel_vertex_list
))
#max
_print_indices.append(len(index_list))
max_print_ind
ices
.
append
(
len
(
vertex_list
))
gline
.
gcview_end_vertex
=
len
(
max_print_indices
)
count
_travel_indices
.
append
(
len
(
travel_vertex_list
))
count
_print_indices
.
append
(
len
(
index_list
))
count_print_vert
ices
.
append
(
len
(
vertex_list
))
gline
.
gcview_end_vertex
=
len
(
count_print_indices
)
-
1
self
.
layer_stops
.
append
(
len
(
max
_print_indices
)
-
1
)
self
.
layer_stops
.
append
(
len
(
count
_print_indices
)
-
1
)
if
callback
:
callback
(
layer_idx
+
1
,
num_layers
)
self
.
max_travel_indices
=
max_travel_indices
self
.
max_print_indices
=
max_print_indices
self
.
count_travel_indices
=
count_travel_indices
self
.
count_print_indices
=
count_print_indices
self
.
count_print_vertices
=
count_print_vertices
self
.
travels
=
numpy
.
array
(
travel_vertex_list
,
dtype
=
GLfloat
)
self
.
vertices
=
numpy
.
array
(
vertex_list
,
dtype
=
GLfloat
)
self
.
indices
=
numpy
.
array
(
index_list
,
dtype
=
GL
floa
t
)
self
.
indices
=
numpy
.
array
(
index_list
,
dtype
=
GL
uin
t
)
self
.
colors
=
numpy
.
array
(
color_list
,
dtype
=
GLfloat
)
.
repeat
(
2
,
0
)
self
.
max_layers
=
len
(
self
.
layer_stops
)
-
1
self
.
num_layers_to_draw
=
self
.
max_layers
self
.
num_layers_to_draw
=
self
.
max_layers
+
1
self
.
printed_until
=
-
1
self
.
only_current
=
False
self
.
initialized
=
False
...
...
@@ -347,7 +354,8 @@ class GcodeModel(Model):
def
init
(
self
):
self
.
travel_buffer
=
numpy2vbo
(
self
.
travels
,
use_vbos
=
self
.
use_vbos
)
self
.
index_buffer
=
numpy2vbo
(
self
.
indices
,
use_vbos
=
self
.
use_vbos
)
self
.
index_buffer
=
numpy2vbo
(
self
.
indices
,
use_vbos
=
self
.
use_vbos
,
target
=
GL_ELEMENT_ARRAY_BUFFER
)
self
.
vertex_buffer
=
numpy2vbo
(
self
.
vertices
,
use_vbos
=
self
.
use_vbos
)
self
.
vertex_color_buffer
=
numpy2vbo
(
self
.
colors
,
use_vbos
=
self
.
use_vbos
)
# each pair of vertices shares the color
self
.
initialized
=
True
...
...
@@ -356,14 +364,17 @@ class GcodeModel(Model):
glPushMatrix
()
glTranslatef
(
self
.
offset_x
,
self
.
offset_y
,
0
)
glEnableClientState
(
GL_VERTEX_ARRAY
)
glEnableClientState
(
GL_COLOR_ARRAY
)
has_vbo
=
isinstance
(
self
.
vertex_buffer
,
VertexBufferObject
)
self
.
_display_travels
(
has_vbo
)
glEnableClientState
(
GL_COLOR_ARRAY
)
self
.
_display_movements
(
has_vbo
)
glDisableClientState
(
GL_COLOR_ARRAY
)
glDisableClientState
(
GL_VERTEX_ARRAY
)
glPopMatrix
()
def
_display_travels
(
self
,
has_vbo
):
...
...
@@ -374,16 +385,15 @@ class GcodeModel(Model):
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
self
.
travel_buffer
.
ptr
)
end
=
self
.
layer_stops
[
min
(
self
.
num_layers_to_draw
,
self
.
max_layers
)]
glDisableClientState
(
GL_COLOR_ARRAY
)
end_index
=
self
.
count_travel_indices
[
end
]
glColor4f
(
*
self
.
color_travel
)
if
self
.
only_current
:
if
self
.
num_layers_to_draw
<
self
.
max_layers
:
end_prev_layer
=
self
.
layer_stops
[
self
.
num_layers_to_draw
-
1
]
glDrawArrays
(
GL_LINES
,
self
.
max_travel_indices
[
end_prev_layer
+
1
],
self
.
max_travel_indices
[
end
]
-
self
.
max_travel_indices
[
end_prev_layer
+
1
]
)
start_index
=
self
.
count_travel_indices
[
end_prev_layer
+
1
]
glDrawArrays
(
GL_LINES
,
start_index
,
end_index
-
start_index
+
1
)
else
:
glDrawArrays
(
GL_LINES
,
0
,
self
.
max_travel_indices
[
end
])
glEnableClientState
(
GL_COLOR_ARRAY
)
glDrawArrays
(
GL_LINES
,
0
,
end_index
)
self
.
travel_buffer
.
unbind
()
...
...
@@ -400,6 +410,8 @@ class GcodeModel(Model):
else
:
glColorPointer
(
4
,
GL_FLOAT
,
0
,
self
.
vertex_color_buffer
.
ptr
)
self
.
index_buffer
.
bind
()
start
=
0
if
self
.
num_layers_to_draw
<=
self
.
max_layers
:
end_prev_layer
=
self
.
layer_stops
[
self
.
num_layers_to_draw
-
1
]
...
...
@@ -415,11 +427,19 @@ class GcodeModel(Model):
cur_end
=
min
(
self
.
printed_until
,
end
)
if
not
self
.
only_current
:
if
0
<=
end_prev_layer
<=
cur_end
:
glDrawArrays
(
GL_LINES
,
self
.
max_print_indices
[
start
],
self
.
max_print_indices
[
end_prev_layer
])
glDrawRangeElements
(
GL_LINES
,
0
,
self
.
count_print_vertices
[
end_prev_layer
],
self
.
count_print_indices
[
end_prev_layer
],
GL_UNSIGNED_INT
,
0
)
elif
cur_end
>=
0
:
glDrawArrays
(
GL_LINES
,
self
.
max_print_indices
[
start
],
self
.
max_print_indices
[
cur_end
])
glDrawRangeElements
(
GL_LINES
,
0
,
self
.
count_print_vertices
[
cur_end
],
self
.
count_print_indices
[
cur_end
],
GL_UNSIGNED_INT
,
0
)
glEnableClientState
(
GL_COLOR_ARRAY
)
...
...
@@ -427,8 +447,12 @@ class GcodeModel(Model):
start
=
max
(
cur_end
,
0
)
if
end_prev_layer
>=
start
:
if
not
self
.
only_current
:
glDrawArrays
(
GL_LINES
,
self
.
max_print_indices
[
start
],
self
.
max_print_indices
[
end_prev_layer
]
-
self
.
max_print_indices
[
start
])
glDrawRangeElements
(
GL_LINES
,
self
.
count_print_vertices
[
start
],
self
.
count_print_vertices
[
end_prev_layer
],
self
.
count_print_indices
[
end_prev_layer
]
-
self
.
count_print_indices
[
start
],
GL_UNSIGNED_INT
,
sizeof
(
GLuint
)
*
self
.
count_print_indices
[
start
])
cur_end
=
end_prev_layer
# Draw current layer
...
...
@@ -443,14 +467,22 @@ class GcodeModel(Model):
glColor4f
(
*
self
.
color_current_printed
)
if
cur_end
>
end_prev_layer
:
glDrawArrays
(
GL_LINES
,
self
.
max_print_indices
[
end_prev_layer
+
1
],
self
.
max_print_indices
[
cur_end
]
-
self
.
max_print_indices
[
end_prev_layer
])
glDrawRangeElements
(
GL_LINES
,
self
.
count_print_vertices
[
end_prev_layer
+
1
],
self
.
count_print_vertices
[
cur_end
],
self
.
count_print_indices
[
cur_end
]
-
self
.
count_print_indices
[
end_prev_layer
]
+
1
,
GL_UNSIGNED_INT
,
sizeof
(
GLuint
)
*
self
.
count_print_indices
[
end_prev_layer
+
1
])
glColor4f
(
*
self
.
color_current
)
if
end
>
cur_end
:
glDrawArrays
(
GL_LINES
,
self
.
max_print_indices
[
cur_end
],
self
.
max_print_indices
[
end
]
-
self
.
max_print_indices
[
cur_end
])
glDrawRangeElements
(
GL_LINES
,
self
.
count_print_vertices
[
cur_end
],
self
.
count_print_vertices
[
end
],
self
.
count_print_indices
[
end
]
-
self
.
count_print_indices
[
cur_end
]
+
1
,
GL_UNSIGNED_INT
,
sizeof
(
GLuint
)
*
self
.
count_print_indices
[
cur_end
])
# Restore line width
glLineWidth
(
orig_linewidth
)
...
...
@@ -459,10 +491,13 @@ class GcodeModel(Model):
# Draw non printed stuff until end (if not ending at a given layer)
start
=
max
(
self
.
printed_until
,
0
)
end
=
end
-
start
if
end_prev_layer
<
0
and
end
>
0
and
not
self
.
only_current
:
glDrawArrays
(
GL_LINES
,
self
.
max_print_indices
[
start
],
self
.
max_print_indices
[
end
])
glDrawRangeElements
(
GL_LINES
,
self
.
count_print_vertices
[
start
],
self
.
count_print_vertices
[
end
],
self
.
count_print_indices
[
end
]
-
self
.
count_print_indices
[
start
]
+
1
,
GL_UNSIGNED_INT
,
sizeof
(
GLuint
)
*
self
.
count_print_indices
[
start
])
self
.
vertex_buffer
.
unbind
()
self
.
vertex_color_buffer
.
unbind
()
...
...
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