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machinery
Printrun
Commits
3316dac6
Commit
3316dac6
authored
Nov 28, 2011
by
Kliment Yanev
Browse files
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Merge branch 'master' into experimental
Conflicts: stlview.py
parents
244350fe
02f14d50
Changes
3
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Inline
Side-by-side
Showing
3 changed files
with
78 additions
and
40 deletions
+78
-40
pronsole.py
pronsole.py
+2
-1
pronterface.py
pronterface.py
+8
-0
stlview.py
stlview.py
+68
-39
No files found.
pronsole.py
View file @
3316dac6
...
...
@@ -94,7 +94,8 @@ def estimate_duration(g):
feedrate
=
0
X_last_position
=
0
Y_last_position
=
0
for
i
.
split
(
";"
)[
0
]
in
g
:
for
i
in
g
:
i
=
i
.
split
(
";"
)[
0
]
if
"G1"
in
i
and
(
"X"
in
i
or
"Y"
in
i
or
"F"
in
i
or
"E"
in
i
):
parts
=
i
.
split
(
" "
)
X
=
get_coordinate_value
(
"X"
,
parts
[
1
:])
...
...
pronterface.py
View file @
3316dac6
...
...
@@ -1115,7 +1115,15 @@ class PronterWindow(wx.Frame,pronsole.pronsole):
if
self
.
sdprinting
:
string
+=
_
(
" SD printing:
%04.2
f
%%
"
)
%
(
self
.
percentdone
,)
if
self
.
p
.
printing
:
secondselapsed
=
int
(
time
.
time
()
-
self
.
starttime
)
fractioncomplete
=
float
(
self
.
p
.
queueindex
)
/
len
(
self
.
p
.
mainqueue
)
secondsestimate
=
secondselapsed
/
fractioncomplete
secondsremain
=
secondsestimate
-
secondselapsed
string
+=
_
(
" Printing:
%04.2
f
%%
"
)
%
(
100
*
float
(
self
.
p
.
queueindex
)
/
len
(
self
.
p
.
mainqueue
),)
string
+=
_
(
" Estimated:
%02.0
f"
)
%
(
int
(
secondsremain
/
60
),)
string
+=
_
(
":
%02.0
f"
)
%
(
int
(
secondsremain
%
60
),)
string
+=
_
(
" of
%02.0
f"
)
%
(
int
(
secondsestimate
/
60
),)
string
+=
_
(
":
%02.0
f Remaining"
)
%
(
int
(
secondsestimate
%
60
),)
wx
.
CallAfter
(
self
.
status
.
SetStatusText
,
string
)
wx
.
CallAfter
(
self
.
gviz
.
Refresh
)
if
(
self
.
monitor
and
self
.
p
.
online
):
...
...
stlview.py
View file @
3316dac6
...
...
@@ -240,45 +240,10 @@ class gcview(object):
(
'v3f/static'
,
layertemp
[
lasth
][
0
]),
(
'n3f/static'
,
layertemp
[
lasth
][
1
]))
lasth
=
i
[
0
][
2
]
S
=
i
[
0
][:
3
]
E
=
i
[
1
][:
3
]
v
=
map
(
lambda
x
,
y
:
x
-
y
,
E
,
S
)
vlen
=
math
.
sqrt
(
float
(
sum
(
map
(
lambda
a
:
a
*
a
,
v
[:
3
]))))
if
vlen
==
0
:
vlen
=
0.01
sq2
=
math
.
sqrt
(
2.0
)
/
2.0
htw
=
float
(
h
)
/
w
d
=
w
/
2.0
if
i
[
1
][
3
]
==
i
[
0
][
3
]:
d
=
0.05
points
=
[[
d
,
0
,
0
],
[
sq2
*
d
,
sq2
*
d
,
0
],
[
0
,
d
,
0
],
[
-
sq2
*
d
,
sq2
*
d
,
0
],
[
-
d
,
0
,
0
],
[
-
sq2
*
d
,
-
sq2
*
d
,
0
],
[
0
,
-
d
,
0
],
[
sq2
*
d
,
-
sq2
*
d
,
0
]
]
axis
=
stltool
.
cross
([
0
,
0
,
1
],
v
)
alen
=
math
.
sqrt
(
float
(
sum
(
map
(
lambda
a
:
a
*
a
,
v
[:
3
]))))
if
alen
>
0
:
axis
=
map
(
lambda
m
:
m
/
alen
,
axis
)
angle
=
math
.
acos
(
v
[
2
]
/
vlen
)
def
vrot
(
v
,
axis
,
angle
):
kxv
=
stltool
.
cross
(
axis
,
v
)
kdv
=
sum
(
map
(
lambda
x
,
y
:
x
*
y
,
axis
,
v
))
return
map
(
lambda
x
,
y
,
z
:
x
*
math
.
cos
(
angle
)
+
y
*
math
.
sin
(
angle
)
+
z
*
kdv
*
(
1.0
-
math
.
cos
(
angle
)),
v
,
kxv
,
axis
)
points
=
map
(
lambda
x
:
vrot
(
x
,
axis
,
angle
),
points
)
points
=
map
(
lambda
x
:[
x
[
0
],
x
[
1
],
htw
*
x
[
2
]],
points
)
def
vadd
(
v
,
o
):
return
map
(
lambda
x
,
y
:
x
+
y
,
v
,
o
)
def
vdiff
(
v
,
o
):
return
map
(
lambda
x
,
y
:
x
-
y
,
v
,
o
)
spoints
=
map
(
lambda
x
:
vadd
(
S
,
x
),
points
)
epoints
=
map
(
lambda
x
:
vadd
(
E
,
x
),
points
)
spoints
,
epoints
,
S
,
E
=
self
.
genline
(
i
,
h
,
w
)
for
j
in
xrange
(
8
):
layertemp
[
i
[
0
][
2
]][
0
]
.
extend
(
spoints
[(
j
+
1
)
%
8
])
...
...
@@ -326,6 +291,46 @@ class gcview(object):
(
'n3f/static'
,
layertemp
[
lasth
][
1
]))
def
genline
(
self
,
i
,
h
,
w
):
S
=
i
[
0
][:
3
]
E
=
i
[
1
][:
3
]
v
=
map
(
lambda
x
,
y
:
x
-
y
,
E
,
S
)
vlen
=
math
.
sqrt
(
float
(
sum
(
map
(
lambda
a
:
a
*
a
,
v
[:
3
]))))
if
vlen
==
0
:
vlen
=
0.01
sq2
=
math
.
sqrt
(
2.0
)
/
2.0
htw
=
float
(
h
)
/
w
d
=
w
/
2.0
if
i
[
1
][
3
]
==
i
[
0
][
3
]:
d
=
0.05
points
=
[[
d
,
0
,
0
],
[
sq2
*
d
,
sq2
*
d
,
0
],
[
0
,
d
,
0
],
[
-
sq2
*
d
,
sq2
*
d
,
0
],
[
-
d
,
0
,
0
],
[
-
sq2
*
d
,
-
sq2
*
d
,
0
],
[
0
,
-
d
,
0
],
[
sq2
*
d
,
-
sq2
*
d
,
0
]
]
axis
=
stltool
.
cross
([
0
,
0
,
1
],
v
)
alen
=
math
.
sqrt
(
float
(
sum
(
map
(
lambda
a
:
a
*
a
,
v
[:
3
]))))
if
alen
>
0
:
axis
=
map
(
lambda
m
:
m
/
alen
,
axis
)
angle
=
math
.
acos
(
v
[
2
]
/
vlen
)
def
vrot
(
v
,
axis
,
angle
):
kxv
=
stltool
.
cross
(
axis
,
v
)
kdv
=
sum
(
map
(
lambda
x
,
y
:
x
*
y
,
axis
,
v
))
return
map
(
lambda
x
,
y
,
z
:
x
*
math
.
cos
(
angle
)
+
y
*
math
.
sin
(
angle
)
+
z
*
kdv
*
(
1.0
-
math
.
cos
(
angle
)),
v
,
kxv
,
axis
)
points
=
map
(
lambda
x
:
vrot
(
x
,
axis
,
angle
),
points
)
points
=
map
(
lambda
x
:[
x
[
0
],
x
[
1
],
htw
*
x
[
2
]],
points
)
def
vadd
(
v
,
o
):
return
map
(
lambda
x
,
y
:
x
+
y
,
v
,
o
)
spoints
=
map
(
lambda
x
:
vadd
(
S
,
x
),
points
)
epoints
=
map
(
lambda
x
:
vadd
(
E
,
x
),
points
)
return
spoints
,
epoints
,
S
,
E
def
transform
(
self
,
line
):
line
=
line
.
split
(
";"
)[
0
]
cur
=
self
.
prev
[:]
...
...
@@ -697,6 +702,17 @@ class TestGlPanel(GLPanel):
glTranslatef
(
*
(
i
.
offsets
))
glRotatef
(
i
.
rot
,
0.0
,
0.0
,
1.0
)
glScalef
(
*
i
.
scale
)
try
:
if
i
.
curlayer
in
i
.
gc
.
layers
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.23
,
0.57
,
0.35
,
1
))
[
i
.
gc
.
layers
[
j
]
.
draw
()
for
j
in
i
.
gc
.
layers
.
keys
()
if
j
<
i
.
curlayer
]
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.5
,
0.9
,
0.7
,
1
))
b
=
i
.
gc
.
layers
[
i
.
curlayer
]
b
.
draw
()
else
:
i
.
batch
.
draw
()
except
:
i
.
batch
.
draw
()
glPopMatrix
()
glPopMatrix
()
...
...
@@ -713,6 +729,19 @@ class TestFrame(wx.Frame):
self
.
SetBackgroundColour
((
10
,
10
,
10
))
self
.
mainsizer
.
Add
(
self
.
panel
)
#self.mainsizer.AddSpacer(10)
class
d
:
def
GetSelection
(
self
):
return
-
1
m
=
d
()
m
.
offsets
=
[
0
,
0
,
0
]
m
.
rot
=
0
m
.
curlayer
=
1.0
m
.
scale
=
[
1.
,
1.
,
1.
]
m
.
batch
=
pyglet
.
graphics
.
Batch
()
m
.
gc
=
gcview
([],
batch
=
m
.
batch
)
self
.
models
=
{
""
:
m
}
self
.
l
=
d
()
self
.
GLPanel1
=
TestGlPanel
(
self
,
size
)
self
.
mainsizer
.
Add
(
self
.
GLPanel1
,
1
,
wx
.
EXPAND
)
#self.GLPanel2 = TestGlPanel(self, wx.ID_ANY, (20, 20))
...
...
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