Commit 22c25826 authored by Guillaume Seguin's avatar Guillaume Seguin

Add LightGcode implementation which stores as little as possible

parent 817d4a9d
......@@ -44,11 +44,23 @@ class PyLine(object):
def __getattr__(self, name):
return None
class PyLightLine(object):
__slots__ = ('raw', 'command')
def __init__(self, l):
self.raw = l
def __getattr__(self, name):
return None
try:
import gcoder_line
Line = gcoder_line.GLine
except ImportError:
LightLine = gcoder_line.GLightLine
except:
Line = PyLine
LightLine = PyLightLine
def find_specific_code(line, code):
exp = specific_exp % code
......@@ -635,6 +647,377 @@ class GCode(object):
self.duration = totaltime
return self.layers_count, str(totaltime)
# FIXME: heavy code duplication :(
# Once this works well, we should be able to remove duplication by
# 1) specifying the Line class to use as a class property
# 2) reuse the LightGCode all-in-1 function preparation code
# 3) do the line copy at the beginning of the prepare loop if needed
# 4) compute extents with and without extrusion
class LightGCode(GCode):
def prepare(self, data = None, home_pos = None, layer_callback = None):
self.home_pos = home_pos
if data:
self.lines = [LightLine(l2) for l2 in
(l.strip() for l in data)
if l2]
self._preprocess(build_layers = True,
layer_callback = layer_callback)
self.filament_length = self.max_e
self._compute_bounding_box()
else:
self.lines = []
self.append_layer_id = 0
self.append_layer = Layer([])
self.all_layers = [self.append_layer]
self.all_zs = set()
self.layers = {}
self.layer_idxs = array('I', [])
self.line_idxs = array('I', [])
def _preprocess(self, lines = None, build_layers = False,
layer_callback = None):
"""Checks for imperial/relativeness settings and tool changes"""
if not lines:
lines = self.lines
imperial = self.imperial
relative = self.relative
relative_e = self.relative_e
current_tool = self.current_tool
current_x = self.current_x
current_y = self.current_y
current_z = self.current_z
offset_x = self.offset_x
offset_y = self.offset_y
offset_z = self.offset_z
# Extrusion computation
current_e = self.current_e
offset_e = self.offset_e
total_e = self.total_e
max_e = self.max_e
# Bounding box computation
xmin = float("inf")
ymin = float("inf")
zmin = 0
xmax = float("-inf")
ymax = float("-inf")
zmax = float("-inf")
# Duration estimation
# TODO:
# get device caps from firmware: max speed, acceleration/axis
# (including extruder)
# calculate the maximum move duration accounting for above ;)
lastx = lasty = lastz = laste = lastf = 0.0
lastdx = 0
lastdy = 0
x = y = e = f = 0.0
currenttravel = 0.0
moveduration = 0.0
totalduration = 0.0
acceleration = 2000.0 # mm/s^2
layerbeginduration = 0.0
# Initialize layers
if build_layers:
all_layers = self.all_layers = []
all_zs = self.all_zs = set()
layer_idxs = self.layer_idxs = []
line_idxs = self.line_idxs = []
layer_id = 0
layer_line = 0
last_layer_z = None
prev_z = None
prev_base_z = (None, None)
cur_z = None
cur_lines = []
cur_layer_has_extrusion = False
for light_line in lines:
# # Parse line
# Use a heavy copy of the light line to preprocess
line = Line(light_line.raw)
split_raw = split(line)
if line.command:
# Update properties
if line.command == "G20":
imperial = True
elif line.command == "G21":
imperial = False
elif line.command == "G90":
relative = False
relative_e = False
elif line.command == "G91":
relative = True
relative_e = True
elif line.command == "M82":
relative_e = False
elif line.command == "M83":
relative_e = True
elif line.command[0] == "T":
current_tool = int(line.command[1:])
if line.command[0] == "G":
parse_coordinates(line, split_raw, imperial)
# Compute current position
if line.is_move:
x = line.x
y = line.y
z = line.z
if line.f is not None:
self.current_f = line.f
if line.relative:
x = current_x + (x or 0)
y = current_y + (y or 0)
z = current_z + (z or 0)
else:
if x is not None: x = x + offset_x
if y is not None: y = y + offset_y
if z is not None: z = z + offset_z
if x is not None: current_x = x
if y is not None: current_y = y
if z is not None: current_z = z
elif line.command == "G28":
home_all = not any([line.x, line.y, line.z])
if home_all or line.x is not None:
offset_x = 0
current_x = self.home_x
if home_all or line.y is not None:
offset_y = 0
current_y = self.home_y
if home_all or line.z is not None:
offset_z = 0
current_z = self.home_z
elif line.command == "G92":
if line.x is not None: offset_x = current_x - line.x
if line.y is not None: offset_y = current_y - line.y
if line.z is not None: offset_z = current_z - line.z
line.current_x = current_x
line.current_y = current_y
line.current_z = current_z
# # Process extrusion
if line.e is not None:
if line.is_move:
if line.relative_e:
line.extruding = line.e > 0
total_e += line.e
current_e += line.e
else:
new_e = line.e + offset_e
line.extruding = new_e > current_e
total_e += new_e - current_e
current_e = new_e
max_e = max(max_e, total_e)
elif line.command == "G92":
offset_e = current_e - line.e
# Update bounding box
if line.is_move and line.extruding:
if line.current_x is not None:
xmin = min(xmin, line.current_x)
xmax = max(xmax, line.current_x)
if line.current_y is not None:
ymin = min(ymin, line.current_y)
ymax = max(ymax, line.current_y)
# Compute duration
if line.command in ["G1", "G0", "G4"]:
if line.command == "G4":
moveduration = P(line)
if moveduration:
moveduration /= 1000.0
totalduration += moveduration
else:
x = line.x if line.x is not None else lastx
y = line.y if line.y is not None else lasty
z = line.z if line.z is not None else lastz
e = line.e if line.e is not None else laste
# mm/s vs mm/m => divide by 60
f = line.f / 60.0 if line.f is not None else lastf
# given last feedrate and current feedrate calculate the
# distance needed to achieve current feedrate.
# if travel is longer than req'd distance, then subtract
# distance to achieve full speed, and add the time it took
# to get there.
# then calculate the time taken to complete the remaining
# distance
# FIXME: this code has been proven to be super wrong when 2
# subsquent moves are in opposite directions, as requested
# speed is constant but printer has to fully decellerate
# and reaccelerate
# The following code tries to fix it by forcing a full
# reacceleration if this move is in the opposite direction
# of the previous one
dx = x - lastx
dy = y - lasty
if dx * lastdx + dy * lastdy <= 0:
lastf = 0
currenttravel = math.hypot(dx, dy)
if currenttravel == 0:
if line.z is not None:
currenttravel = abs(line.z) if line.relative else abs(line.z - lastz)
elif line.e is not None:
currenttravel = abs(line.e) if line.relative_e else abs(line.e - laste)
# Feedrate hasn't changed, no acceleration/decceleration planned
if f == lastf:
moveduration = currenttravel / f if f != 0 else 0.
else:
# FIXME: review this better
# this looks wrong : there's little chance that the feedrate we'll decelerate to is the previous feedrate
# shouldn't we instead look at three consecutive moves ?
distance = 2 * abs(((lastf + f) * (f - lastf) * 0.5) / acceleration) # multiply by 2 because we have to accelerate and decelerate
if distance <= currenttravel and lastf + f != 0 and f != 0:
moveduration = 2 * distance / (lastf + f) # This is distance / mean(lastf, f)
moveduration += (currenttravel - distance) / f
else:
moveduration = 2 * currenttravel / (lastf + f) # This is currenttravel / mean(lastf, f)
# FIXME: probably a little bit optimistic, but probably a much better estimate than the previous one:
# moveduration = math.sqrt(2 * distance / acceleration) # probably buggy : not taking actual travel into account
lastdx = dx
lastdy = dy
totalduration += moveduration
lastx = x
lasty = y
lastz = z
laste = e
lastf = f
# # Create layers
if not build_layers:
continue
# FIXME : looks like this needs to be tested with "lift Z on move"
if line.command == "G92" and line.z is not None:
cur_z = line.z
elif line.is_move:
if line.z is not None:
if line.relative and cur_z is not None:
cur_z += line.z
else:
cur_z = line.z
if line.e is not None and line.is_move:
cur_layer_has_extrusion |= line.extruding
# FIXME: the logic behind this code seems to work, but it might be
# broken
if cur_z != prev_z:
if prev_z is not None and last_layer_z is not None:
offset = self.est_layer_height if self.est_layer_height else 0.01
if abs(prev_z - last_layer_z) < offset:
if self.est_layer_height is None:
zs = sorted([l.z for l in all_layers if l.z is not None])
heights = [round(zs[i + 1] - zs[i], 3) for i in range(len(zs) - 1)]
heights = [height for height in heights if height]
if len(heights) >= 2: self.est_layer_height = heights[1]
elif heights: self.est_layer_height = heights[0]
else: self.est_layer_height = 0.1
base_z = round(prev_z - (prev_z % self.est_layer_height), 2)
else:
base_z = round(prev_z, 2)
else:
base_z = prev_z
if base_z != prev_base_z:
new_layer = Layer(cur_lines, base_z)
new_layer.duration = totalduration - layerbeginduration
layerbeginduration = totalduration
all_layers.append(new_layer)
if cur_layer_has_extrusion and prev_z not in all_zs:
all_zs.add(prev_z)
cur_lines = []
cur_layer_has_extrusion = False
layer_id += 1
layer_line = 0
last_layer_z = base_z
if layer_callback is not None:
layer_callback(self, len(all_layers) - 1)
prev_base_z = base_z
if build_layers:
cur_lines.append(light_line)
layer_idxs.append(layer_id)
line_idxs.append(layer_line)
layer_line += 1
prev_z = cur_z
# ## Loop done
# Store current status
self.imperial = imperial
self.relative = relative
self.relative_e = relative_e
self.current_tool = current_tool
self.current_x = current_x
self.current_y = current_y
self.current_z = current_z
self.offset_x = offset_x
self.offset_y = offset_y
self.offset_z = offset_z
self.current_e = current_e
self.offset_e = offset_e
self.max_e = max_e
self.total_e = total_e
# Finalize layers
if build_layers:
if cur_lines:
new_layer = Layer(cur_lines, prev_z)
new_layer.duration = totalduration - layerbeginduration
layerbeginduration = totalduration
all_layers.append(new_layer)
if cur_layer_has_extrusion and prev_z not in all_zs:
all_zs.add(prev_z)
self.append_layer_id = len(all_layers)
self.append_layer = Layer([])
all_layers.append(self.append_layer)
self.layer_idxs = array('I', layer_idxs)
self.line_idxs = array('I', line_idxs)
# Compute bounding box
all_zs = self.all_zs.union(set([zmin])).difference(set([None]))
zmin = min(all_zs)
zmax = max(all_zs)
self.xmin = xmin if not math.isinf(xmin) else 0
self.xmax = xmax if not math.isinf(xmax) else 0
self.ymin = ymin if not math.isinf(ymin) else 0
self.ymax = ymax if not math.isinf(ymax) else 0
self.zmin = zmin if not math.isinf(zmin) else 0
self.zmax = zmax if not math.isinf(zmax) else 0
self.width = self.xmax - self.xmin
self.depth = self.ymax - self.ymin
self.height = self.zmax - self.zmin
# Finalize duration
totaltime = datetime.timedelta(seconds = int(totalduration))
self.duration = totaltime
def idxs(self, i):
return self.layer_idxs[i], self.line_idxs[i]
def estimate_duration(self):
return self.layers_count, self.duration
def main():
if len(sys.argv) < 2:
print "usage: %s filename.gcode" % sys.argv[0]
......
......@@ -14,7 +14,7 @@
# along with Printrun. If not, see <http://www.gnu.org/licenses/>.
from libc.stdlib cimport malloc, free
from libc.stdint cimport uint32_t
from libc.stdint cimport uint8_t, uint32_t
from libc.string cimport strlen, strncpy
cdef char* copy_string(object value):
......@@ -26,23 +26,23 @@ cdef char* copy_string(object value):
return array
cdef enum BitPos:
pos_x = 1 << 0
pos_y = 1 << 1
pos_z = 1 << 2
pos_e = 1 << 3
pos_f = 1 << 4
pos_i = 1 << 5
pos_j = 1 << 6
pos_is_move = 1 << 7
pos_relative = 1 << 8
pos_relative_e = 1 << 9
pos_extruding = 1 << 10
pos_current_x = 1 << 11
pos_current_y = 1 << 12
pos_current_z = 1 << 13
pos_current_tool = 1 << 14
pos_raw = 1 << 15
pos_command = 1 << 16
pos_raw = 1 << 0
pos_command = 1 << 1
pos_is_move = 1 << 2
pos_x = 1 << 3
pos_y = 1 << 4
pos_z = 1 << 5
pos_e = 1 << 6
pos_f = 1 << 7
pos_i = 1 << 8
pos_j = 1 << 9
pos_relative = 1 << 10
pos_relative_e = 1 << 11
pos_extruding = 1 << 12
pos_current_x = 1 << 13
pos_current_y = 1 << 14
pos_current_z = 1 << 15
pos_current_tool = 1 << 16
pos_gcview_end_vertex = 1 << 17
# WARNING: don't use bits 24 to 31 as we store current_tool there
......@@ -208,3 +208,49 @@ cdef class GLine:
# if self._command != NULL: free(self._command)
self._command = copy_string(value)
self._status = set_has_var(self._status, pos_command)
cdef class GLightLine:
cdef char* _raw
cdef char* _command
cdef uint8_t _status
__slots__ = ()
def __cinit__(self):
self._status = 0
self._raw = NULL
self._command = NULL
def __init__(self, line):
self.raw = line
def __dealloc__(self):
if self._raw != NULL: free(self._raw)
if self._command != NULL: free(self._command)
property raw:
def __get__(self):
if has_var(self._status, pos_raw): return self._raw
else: return None
def __set__(self, value):
# WARNING: memory leak could happen here, as we don't do the following :
# if self._raw != NULL: free(self._raw)
self._raw = copy_string(value)
self._status = set_has_var(self._status, pos_raw)
property command:
def __get__(self):
if has_var(self._status, pos_command): return self._command
else: return None
def __set__(self, value):
# WARNING: memory leak could happen here, as we don't do the following :
# if self._command != NULL: free(self._command)
self._command = copy_string(value)
self._status = set_has_var(self._status, pos_command)
property is_move:
def __get__(self):
if has_var(self._status, pos_is_move): return True
else: return False
def __set__(self, value):
if value: self._status = set_has_var(self._status, pos_is_move)
else: self._status = unset_has_var(self._status, pos_is_move)
......@@ -1143,7 +1143,7 @@ class pronsole(cmd.Cmd):
def load_gcode(self, filename, layer_callback = None, gcode = None):
if gcode is None:
self.fgcode = gcoder.GCode(deferred = True)
self.fgcode = gcoder.LightGCode(deferred = True)
else:
self.fgcode = gcode
self.fgcode.prepare(open(filename, "rU"),
......
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