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machinery
Printrun
Commits
0bba2c17
Commit
0bba2c17
authored
Apr 05, 2014
by
Guillaume Seguin
Browse files
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Plain Diff
Follow up on
c3799528
: implement get_modelview_mat in gcview/stlview
parent
1289d3c2
Changes
3
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Showing
3 changed files
with
50 additions
and
18 deletions
+50
-18
gcview.py
printrun/gcview.py
+21
-1
panel.py
printrun/gl/panel.py
+8
-15
stlview.py
printrun/stlview.py
+21
-2
No files found.
printrun/gcview.py
View file @
0bba2c17
...
@@ -24,7 +24,8 @@ from .gl.libtatlin import actors
...
@@ -24,7 +24,8 @@ from .gl.libtatlin import actors
from
.injectgcode
import
injector
,
injector_edit
from
.injectgcode
import
injector
,
injector_edit
from
pyglet.gl
import
glPushMatrix
,
glPopMatrix
,
\
from
pyglet.gl
import
glPushMatrix
,
glPopMatrix
,
\
glTranslatef
,
glRotatef
,
glScalef
,
glMultMatrixd
glTranslatef
,
glRotatef
,
glScalef
,
glMultMatrixd
,
\
glGetDoublev
,
GL_MODELVIEW_MATRIX
,
GLdouble
from
.gviz
import
GvizBaseFrame
from
.gviz
import
GvizBaseFrame
...
@@ -153,6 +154,25 @@ class GcodeViewPanel(wxGLPanel):
...
@@ -153,6 +154,25 @@ class GcodeViewPanel(wxGLPanel):
glPopMatrix
()
glPopMatrix
()
glPopMatrix
()
glPopMatrix
()
# ==========================================================================
# Utils
# ==========================================================================
def
get_modelview_mat
(
self
,
local_transform
):
mvmat
=
(
GLdouble
*
16
)()
if
local_transform
:
glPushMatrix
()
# Rotate according to trackball
glMultMatrixd
(
build_rotmatrix
(
self
.
basequat
))
# Move origin to bottom left of platform
platformx0
=
-
self
.
build_dimensions
[
3
]
-
self
.
parent
.
platform
.
width
/
2
platformy0
=
-
self
.
build_dimensions
[
4
]
-
self
.
parent
.
platform
.
depth
/
2
glTranslatef
(
platformx0
,
platformy0
,
0
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
mvmat
)
glPopMatrix
()
else
:
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
mvmat
)
return
mvmat
def
double
(
self
,
event
):
def
double
(
self
,
event
):
if
hasattr
(
self
.
parent
,
"clickcb"
)
and
self
.
parent
.
clickcb
:
if
hasattr
(
self
.
parent
,
"clickcb"
)
and
self
.
parent
.
clickcb
:
self
.
parent
.
clickcb
(
event
)
self
.
parent
.
clickcb
(
event
)
...
...
printrun/gl/panel.py
View file @
0bba2c17
...
@@ -38,9 +38,9 @@ from pyglet.gl import glEnable, glDisable, GL_LIGHTING, glLightfv, \
...
@@ -38,9 +38,9 @@ from pyglet.gl import glEnable, glDisable, GL_LIGHTING, glLightfv, \
GL_MODELVIEW_MATRIX
,
GL_ONE_MINUS_SRC_ALPHA
,
glOrtho
,
\
GL_MODELVIEW_MATRIX
,
GL_ONE_MINUS_SRC_ALPHA
,
glOrtho
,
\
GL_PROJECTION
,
GL_PROJECTION_MATRIX
,
glScalef
,
\
GL_PROJECTION
,
GL_PROJECTION_MATRIX
,
glScalef
,
\
GL_SRC_ALPHA
,
glTranslatef
,
gluPerspective
,
gluUnProject
,
\
GL_SRC_ALPHA
,
glTranslatef
,
gluPerspective
,
gluUnProject
,
\
glViewport
,
GL_VIEWPORT
,
glPushMatrix
,
glPopMatrix
,
glMultMatrixd
glViewport
,
GL_VIEWPORT
from
pyglet
import
gl
from
pyglet
import
gl
from
.trackball
import
trackball
,
mulquat
,
build_rotmatrix
from
.trackball
import
trackball
,
mulquat
from
.libtatlin.actors
import
vec
from
.libtatlin.actors
import
vec
class
wxGLPanel
(
wx
.
Panel
):
class
wxGLPanel
(
wx
.
Panel
):
...
@@ -248,19 +248,12 @@ class wxGLPanel(wx.Panel):
...
@@ -248,19 +248,12 @@ class wxGLPanel(wx.Panel):
# ==========================================================================
# ==========================================================================
# Utils
# Utils
# ==========================================================================
# ==========================================================================
def
get_modelview_mat
(
self
,
mult_rot
):
def
get_modelview_mat
(
self
,
local_transform
):
mvmat
=
(
GLdouble
*
16
)()
mvmat
=
(
GLdouble
*
16
)()
if
mult_rot
:
glPushMatrix
()
# Rotate according to trackball
glMultMatrixd
(
build_rotmatrix
(
self
.
basequat
))
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
mvmat
)
glPopMatrix
()
else
:
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
mvmat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
mvmat
)
return
mvmat
return
mvmat
def
mouse_to_3d
(
self
,
x
,
y
,
z
=
1.0
,
mult_rot
=
False
):
def
mouse_to_3d
(
self
,
x
,
y
,
z
=
1.0
,
local_transform
=
False
):
x
=
float
(
x
)
x
=
float
(
x
)
y
=
self
.
height
-
float
(
y
)
y
=
self
.
height
-
float
(
y
)
# The following could work if we were not initially scaling to zoom on
# The following could work if we were not initially scaling to zoom on
...
@@ -268,7 +261,7 @@ class wxGLPanel(wx.Panel):
...
@@ -268,7 +261,7 @@ class wxGLPanel(wx.Panel):
# if self.orthographic:
# if self.orthographic:
# return (x - self.width / 2, y - self.height / 2, 0)
# return (x - self.width / 2, y - self.height / 2, 0)
pmat
=
(
GLdouble
*
16
)()
pmat
=
(
GLdouble
*
16
)()
mvmat
=
self
.
get_modelview_mat
(
mult_rot
)
mvmat
=
self
.
get_modelview_mat
(
local_transform
)
viewport
=
(
GLint
*
4
)()
viewport
=
(
GLint
*
4
)()
px
=
(
GLdouble
)()
px
=
(
GLdouble
)()
py
=
(
GLdouble
)()
py
=
(
GLdouble
)()
...
@@ -279,7 +272,7 @@ class wxGLPanel(wx.Panel):
...
@@ -279,7 +272,7 @@ class wxGLPanel(wx.Panel):
gluUnProject
(
x
,
y
,
z
,
mvmat
,
pmat
,
viewport
,
px
,
py
,
pz
)
gluUnProject
(
x
,
y
,
z
,
mvmat
,
pmat
,
viewport
,
px
,
py
,
pz
)
return
(
px
.
value
,
py
.
value
,
pz
.
value
)
return
(
px
.
value
,
py
.
value
,
pz
.
value
)
def
mouse_to_ray
(
self
,
x
,
y
,
mult_rot
=
False
):
def
mouse_to_ray
(
self
,
x
,
y
,
local_transform
=
False
):
x
=
float
(
x
)
x
=
float
(
x
)
y
=
self
.
height
-
float
(
y
)
y
=
self
.
height
-
float
(
y
)
pmat
=
(
GLdouble
*
16
)()
pmat
=
(
GLdouble
*
16
)()
...
@@ -290,7 +283,7 @@ class wxGLPanel(wx.Panel):
...
@@ -290,7 +283,7 @@ class wxGLPanel(wx.Panel):
pz
=
(
GLdouble
)()
pz
=
(
GLdouble
)()
glGetIntegerv
(
GL_VIEWPORT
,
viewport
)
glGetIntegerv
(
GL_VIEWPORT
,
viewport
)
glGetDoublev
(
GL_PROJECTION_MATRIX
,
pmat
)
glGetDoublev
(
GL_PROJECTION_MATRIX
,
pmat
)
mvmat
=
self
.
get_modelview_mat
(
mult_rot
)
mvmat
=
self
.
get_modelview_mat
(
local_transform
)
gluUnProject
(
x
,
y
,
0
,
mvmat
,
pmat
,
viewport
,
px
,
py
,
pz
)
gluUnProject
(
x
,
y
,
0
,
mvmat
,
pmat
,
viewport
,
px
,
py
,
pz
)
ray_far
=
(
px
.
value
,
py
.
value
,
pz
.
value
)
ray_far
=
(
px
.
value
,
py
.
value
,
pz
.
value
)
gluUnProject
(
x
,
y
,
1.
,
mvmat
,
pmat
,
viewport
,
px
,
py
,
pz
)
gluUnProject
(
x
,
y
,
1.
,
mvmat
,
pmat
,
viewport
,
px
,
py
,
pz
)
...
...
printrun/stlview.py
View file @
0bba2c17
...
@@ -27,7 +27,8 @@ from pyglet.gl import GL_AMBIENT_AND_DIFFUSE, glBegin, glClearColor, \
...
@@ -27,7 +27,8 @@ from pyglet.gl import GL_AMBIENT_AND_DIFFUSE, glBegin, glClearColor, \
GL_LIGHT1
,
glLightfv
,
GL_LIGHTING
,
GL_LINE
,
glMaterialf
,
glMaterialfv
,
\
GL_LIGHT1
,
glLightfv
,
GL_LIGHTING
,
GL_LINE
,
glMaterialf
,
glMaterialfv
,
\
glMultMatrixd
,
glNormal3f
,
glPolygonMode
,
glPopMatrix
,
GL_POSITION
,
\
glMultMatrixd
,
glNormal3f
,
glPolygonMode
,
glPopMatrix
,
GL_POSITION
,
\
glPushMatrix
,
glRotatef
,
glScalef
,
glShadeModel
,
GL_SHININESS
,
\
glPushMatrix
,
glRotatef
,
glScalef
,
glShadeModel
,
GL_SHININESS
,
\
GL_SMOOTH
,
GL_SPECULAR
,
glTranslatef
,
GL_TRIANGLES
,
glVertex3f
GL_SMOOTH
,
GL_SPECULAR
,
glTranslatef
,
GL_TRIANGLES
,
glVertex3f
,
\
glGetDoublev
,
GL_MODELVIEW_MATRIX
,
GLdouble
from
pyglet
import
gl
from
pyglet
import
gl
from
.gl.panel
import
wxGLPanel
from
.gl.panel
import
wxGLPanel
...
@@ -180,7 +181,7 @@ class StlViewPanel(wxGLPanel):
...
@@ -180,7 +181,7 @@ class StlViewPanel(wxGLPanel):
delta
=
event
.
GetWheelRotation
()
delta
=
event
.
GetWheelRotation
()
factor
=
1.05
factor
=
1.05
x
,
y
=
event
.
GetPositionTuple
()
x
,
y
=
event
.
GetPositionTuple
()
x
,
y
,
_
=
self
.
mouse_to_3d
(
x
,
y
)
x
,
y
,
_
=
self
.
mouse_to_3d
(
x
,
y
,
local_transform
=
True
)
if
delta
>
0
:
if
delta
>
0
:
self
.
zoom
(
factor
,
(
x
,
y
))
self
.
zoom
(
factor
,
(
x
,
y
))
else
:
else
:
...
@@ -310,6 +311,24 @@ class StlViewPanel(wxGLPanel):
...
@@ -310,6 +311,24 @@ class StlViewPanel(wxGLPanel):
glPopMatrix
()
glPopMatrix
()
glPopMatrix
()
glPopMatrix
()
# ==========================================================================
# Utils
# ==========================================================================
def
get_modelview_mat
(
self
,
local_transform
):
mvmat
=
(
GLdouble
*
16
)()
if
local_transform
:
glPushMatrix
()
# Rotate according to trackball
glTranslatef
(
0
,
0
,
-
self
.
dist
)
glMultMatrixd
(
build_rotmatrix
(
self
.
basequat
))
# Rotate according to trackball
glTranslatef
(
-
self
.
build_dimensions
[
3
]
-
self
.
platform
.
width
/
2
,
-
self
.
build_dimensions
[
4
]
-
self
.
platform
.
depth
/
2
,
0
)
# Move origin to bottom left of platform
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
mvmat
)
glPopMatrix
()
else
:
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
mvmat
)
return
mvmat
def
main
():
def
main
():
app
=
wx
.
App
(
redirect
=
False
)
app
=
wx
.
App
(
redirect
=
False
)
frame
=
wx
.
Frame
(
None
,
-
1
,
"GL Window"
,
size
=
(
400
,
400
))
frame
=
wx
.
Frame
(
None
,
-
1
,
"GL Window"
,
size
=
(
400
,
400
))
...
...
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