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machinery
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Commits
03b42581
Commit
03b42581
authored
Jan 08, 2012
by
kliment
Browse files
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Plain Diff
Merge pull request #146 from AxTheB/export
Reformat for pep8 conformance
parents
34e035cf
95aaa81b
Changes
2
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Showing
2 changed files
with
654 additions
and
643 deletions
+654
-643
plater.py
plater.py
+234
-233
stlview.py
stlview.py
+420
-410
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plater.py
View file @
03b42581
#!/usr/bin/env python
#!/usr/bin/env python
import
wx
,
time
,
random
,
threading
,
os
,
math
import
wx
import
stltool
import
time
import
random
import
threading
import
os
import
math
import
sys
import
sys
import
stltool
glview
=
False
glview
=
False
if
"-nogl"
not
in
sys
.
argv
:
if
"-nogl"
not
in
sys
.
argv
:
try
:
try
:
import
stlview
import
stlview
glview
=
True
glview
=
True
except
:
except
:
pass
pass
def
evalme
(
s
):
def
evalme
(
s
):
return
eval
(
s
[
s
.
find
(
"("
)
+
1
:
s
.
find
(
")"
)])
return
eval
(
s
[
s
.
find
(
"("
)
+
1
:
s
.
find
(
")"
)])
class
stlwrap
:
class
stlwrap
:
def
__init__
(
self
,
obj
,
name
=
None
):
def
__init__
(
self
,
obj
,
name
=
None
):
self
.
obj
=
obj
self
.
obj
=
obj
self
.
name
=
name
self
.
name
=
name
if
name
is
None
:
if
name
is
None
:
self
.
name
=
obj
.
name
self
.
name
=
obj
.
name
def
__repr__
(
self
):
def
__repr__
(
self
):
return
self
.
name
return
self
.
name
class
showstl
(
wx
.
Window
):
class
showstl
(
wx
.
Window
):
def
__init__
(
self
,
parent
,
size
,
pos
):
def
__init__
(
self
,
parent
,
size
,
pos
):
wx
.
Window
.
__init__
(
self
,
parent
,
size
=
size
,
pos
=
pos
)
wx
.
Window
.
__init__
(
self
,
parent
,
size
=
size
,
pos
=
pos
)
#self.SetBackgroundColour((0,
0,
0))
#self.SetBackgroundColour((0,
0,
0))
#wx.FutureCall(200,self.paint)
#wx.FutureCall(200,
self.paint)
self
.
i
=
0
self
.
i
=
0
self
.
parent
=
parent
self
.
parent
=
parent
self
.
previ
=
0
self
.
previ
=
0
self
.
Bind
(
wx
.
EVT_MOUSEWHEEL
,
self
.
rot
)
self
.
Bind
(
wx
.
EVT_MOUSEWHEEL
,
self
.
rot
)
self
.
Bind
(
wx
.
EVT_MOUSE_EVENTS
,
self
.
move
)
self
.
Bind
(
wx
.
EVT_MOUSE_EVENTS
,
self
.
move
)
self
.
Bind
(
wx
.
EVT_PAINT
,
self
.
repaint
)
self
.
Bind
(
wx
.
EVT_PAINT
,
self
.
repaint
)
self
.
Bind
(
wx
.
EVT_KEY_DOWN
,
self
.
keypress
)
self
.
Bind
(
wx
.
EVT_KEY_DOWN
,
self
.
keypress
)
#self.s
=stltool.stl("sphere.stl").scale([2,1,
1])
#self.s
= stltool.stl("sphere.stl").scale([2, 1,
1])
self
.
triggered
=
0
self
.
triggered
=
0
self
.
initpos
=
None
self
.
initpos
=
None
self
.
prevsel
=
-
1
self
.
prevsel
=
-
1
def
drawmodel
(
self
,
m
,
scale
):
def
drawmodel
(
self
,
m
,
scale
):
m
.
bitmap
=
wx
.
EmptyBitmap
(
800
,
800
,
32
)
m
.
bitmap
=
wx
.
EmptyBitmap
(
800
,
800
,
32
)
dc
=
wx
.
MemoryDC
()
dc
=
wx
.
MemoryDC
()
dc
.
SelectObject
(
m
.
bitmap
)
dc
.
SelectObject
(
m
.
bitmap
)
dc
.
SetBackground
(
wx
.
Brush
((
0
,
0
,
0
,
0
)))
dc
.
SetBackground
(
wx
.
Brush
((
0
,
0
,
0
,
0
)))
dc
.
SetBrush
(
wx
.
Brush
((
0
,
0
,
0
,
255
)))
dc
.
SetBrush
(
wx
.
Brush
((
0
,
0
,
0
,
255
)))
#dc.DrawRectangle(-1,
-1,10000,
10000)
#dc.DrawRectangle(-1,
-1, 10000,
10000)
dc
.
SetBrush
(
wx
.
Brush
(
wx
.
Colour
(
128
,
255
,
128
)))
dc
.
SetBrush
(
wx
.
Brush
(
wx
.
Colour
(
128
,
255
,
128
)))
dc
.
SetPen
(
wx
.
Pen
(
wx
.
Colour
(
128
,
128
,
128
)))
dc
.
SetPen
(
wx
.
Pen
(
wx
.
Colour
(
128
,
128
,
128
)))
#m.offsets
=[10,10,
0]
#m.offsets
= [10, 10,
0]
#print m.offsets,m.dims
#print m.offsets,
m.dims
for
i
in
m
.
facets
:
#random.sample(m.facets,min(100000,
len(m.facets))):
for
i
in
m
.
facets
:
# random.sample(m.facets, min(100000,
len(m.facets))):
dc
.
DrawPolygon
([
wx
.
Point
(
400
+
scale
*
p
[
0
],(
400
-
scale
*
p
[
1
]))
for
p
in
i
[
1
]])
dc
.
DrawPolygon
([
wx
.
Point
(
400
+
scale
*
p
[
0
],
(
400
-
scale
*
p
[
1
]))
for
p
in
i
[
1
]])
#if(time.time()-t)>5:
#if(time.time()-t)>5:
# break
# break
dc
.
SelectObject
(
wx
.
NullBitmap
)
dc
.
SelectObject
(
wx
.
NullBitmap
)
m
.
bitmap
.
SetMask
(
wx
.
Mask
(
m
.
bitmap
,
wx
.
Colour
(
0
,
0
,
0
,
255
)))
m
.
bitmap
.
SetMask
(
wx
.
Mask
(
m
.
bitmap
,
wx
.
Colour
(
0
,
0
,
0
,
255
)))
def
move_shape
(
self
,
delta
):
def
move_shape
(
self
,
delta
):
"""moves shape (selected in l, which is list ListBox of shapes)
"""moves shape (selected in l, which is list ListBox of shapes)
...
@@ -146,110 +150,111 @@ class showstl(wx.Window):
...
@@ -146,110 +150,111 @@ class showstl(wx.Window):
event
.
Skip
()
event
.
Skip
()
def
rotateafter
(
self
):
def
rotateafter
(
self
):
if
(
self
.
i
!=
self
.
previ
):
if
(
self
.
i
!=
self
.
previ
):
i
=
self
.
parent
.
l
.
GetSelection
()
i
=
self
.
parent
.
l
.
GetSelection
()
if
i
!=
wx
.
NOT_FOUND
:
if
i
!=
wx
.
NOT_FOUND
:
#o
=
self.models[self.l.GetItemText(i)].offsets
#o
=
self.models[self.l.GetItemText(i)].offsets
self
.
parent
.
models
[
self
.
parent
.
l
.
GetString
(
i
)]
.
rot
-=
5
*
(
self
.
i
-
self
.
previ
)
self
.
parent
.
models
[
self
.
parent
.
l
.
GetString
(
i
)]
.
rot
-=
5
*
(
self
.
i
-
self
.
previ
)
#self.models[self.l.GetItemText(i)].offsets
=
o
#self.models[self.l.GetItemText(i)].offsets
=
o
self
.
previ
=
self
.
i
self
.
previ
=
self
.
i
self
.
Refresh
()
self
.
Refresh
()
def
cr
(
self
):
def
cr
(
self
):
time
.
sleep
(
0.01
)
time
.
sleep
(
0.01
)
wx
.
CallAfter
(
self
.
rotateafter
)
wx
.
CallAfter
(
self
.
rotateafter
)
self
.
triggered
=
0
self
.
triggered
=
0
def
rot
(
self
,
event
):
def
rot
(
self
,
event
):
z
=
event
.
GetWheelRotation
()
z
=
event
.
GetWheelRotation
()
s
=
self
.
parent
.
l
.
GetSelection
()
s
=
self
.
parent
.
l
.
GetSelection
()
if
self
.
prevsel
!=
s
:
if
self
.
prevsel
!=
s
:
self
.
i
=
0
self
.
i
=
0
self
.
prevsel
=
s
self
.
prevsel
=
s
if
z
<
0
:
if
z
<
0
:
self
.
rotate_shape
(
-
1
)
self
.
rotate_shape
(
-
1
)
else
:
else
:
self
.
rotate_shape
(
1
)
self
.
rotate_shape
(
1
)
def
repaint
(
self
,
event
):
def
repaint
(
self
,
event
):
dc
=
wx
.
PaintDC
(
self
)
dc
=
wx
.
PaintDC
(
self
)
self
.
paint
(
dc
=
dc
)
self
.
paint
(
dc
=
dc
)
def
paint
(
self
,
coord1
=
"x"
,
coord2
=
"y"
,
dc
=
None
):
def
paint
(
self
,
coord1
=
"x"
,
coord2
=
"y"
,
dc
=
None
):
coords
=
{
"x"
:
0
,
"y"
:
1
,
"z"
:
2
}
coords
=
{
"x"
:
0
,
"y"
:
1
,
"z"
:
2
}
if
dc
is
None
:
if
dc
is
None
:
dc
=
wx
.
ClientDC
(
self
)
dc
=
wx
.
ClientDC
(
self
)
offset
=
[
0
,
0
]
offset
=
[
0
,
0
]
scale
=
2
scale
=
2
dc
.
SetPen
(
wx
.
Pen
(
wx
.
Colour
(
100
,
100
,
100
)))
dc
.
SetPen
(
wx
.
Pen
(
wx
.
Colour
(
100
,
100
,
100
)))
for
i
in
xrange
(
20
):
for
i
in
xrange
(
20
):
dc
.
DrawLine
(
0
,
i
*
scale
*
10
,
400
,
i
*
scale
*
10
)
dc
.
DrawLine
(
0
,
i
*
scale
*
10
,
400
,
i
*
scale
*
10
)
dc
.
DrawLine
(
i
*
scale
*
10
,
0
,
i
*
scale
*
10
,
400
)
dc
.
DrawLine
(
i
*
scale
*
10
,
0
,
i
*
scale
*
10
,
400
)
dc
.
SetPen
(
wx
.
Pen
(
wx
.
Colour
(
0
,
0
,
0
)))
dc
.
SetPen
(
wx
.
Pen
(
wx
.
Colour
(
0
,
0
,
0
)))
for
i
in
xrange
(
4
):
for
i
in
xrange
(
4
):
dc
.
DrawLine
(
0
,
i
*
scale
*
50
,
400
,
i
*
scale
*
50
)
dc
.
DrawLine
(
0
,
i
*
scale
*
50
,
400
,
i
*
scale
*
50
)
dc
.
DrawLine
(
i
*
scale
*
50
,
0
,
i
*
scale
*
50
,
400
)
dc
.
DrawLine
(
i
*
scale
*
50
,
0
,
i
*
scale
*
50
,
400
)
dc
.
SetBrush
(
wx
.
Brush
(
wx
.
Colour
(
128
,
255
,
128
)))
dc
.
SetBrush
(
wx
.
Brush
(
wx
.
Colour
(
128
,
255
,
128
)))
dc
.
SetPen
(
wx
.
Pen
(
wx
.
Colour
(
128
,
128
,
128
)))
dc
.
SetPen
(
wx
.
Pen
(
wx
.
Colour
(
128
,
128
,
128
)))
t
=
time
.
time
()
t
=
time
.
time
()
dcs
=
wx
.
MemoryDC
()
dcs
=
wx
.
MemoryDC
()
for
m
in
self
.
parent
.
models
.
values
():
for
m
in
self
.
parent
.
models
.
values
():
b
=
m
.
bitmap
b
=
m
.
bitmap
#print b
#print b
im
=
b
.
ConvertToImage
()
im
=
b
.
ConvertToImage
()
#print im
#print im
imgc
=
wx
.
Point
(
im
.
GetWidth
()
/
2
,
im
.
GetHeight
()
/
2
)
imgc
=
wx
.
Point
(
im
.
GetWidth
()
/
2
,
im
.
GetHeight
()
/
2
)
#print math.radians(5*(self.i-self.previ))
#print math.radians(5*(self.i-self.previ))
im
=
im
.
Rotate
(
math
.
radians
(
m
.
rot
),
imgc
,
0
)
im
=
im
.
Rotate
(
math
.
radians
(
m
.
rot
),
imgc
,
0
)
bm
=
wx
.
BitmapFromImage
(
im
)
bm
=
wx
.
BitmapFromImage
(
im
)
dcs
.
SelectObject
(
bm
)
dcs
.
SelectObject
(
bm
)
bsz
=
bm
.
GetSize
()
bsz
=
bm
.
GetSize
()
dc
.
Blit
(
scale
*
m
.
offsets
[
0
]
-
bsz
[
0
]
/
2
,
400
-
(
scale
*
m
.
offsets
[
1
]
+
bsz
[
1
]
/
2
),
bsz
[
0
],
bsz
[
1
],
dcs
,
0
,
0
,
useMask
=
1
)
dc
.
Blit
(
scale
*
m
.
offsets
[
0
]
-
bsz
[
0
]
/
2
,
400
-
(
scale
*
m
.
offsets
[
1
]
+
bsz
[
1
]
/
2
),
bsz
[
0
],
bsz
[
1
],
dcs
,
0
,
0
,
useMask
=
1
)
#for i in m.facets:#random.sample(m.facets,
min(100000,
len(m.facets))):
#for i in m.facets:#random.sample(m.facets,
min(100000,
len(m.facets))):
# dc.DrawPolygon([wx.Point(offset[0]+scale*m.offsets[0]+scale*p[0],400-(offset[1]+scale*m.offsets[1]+scale*p[1])) for p in i[1]])
# dc.DrawPolygon([wx.Point(offset[0]+scale*m.offsets[0]+scale*p[0],
400-(offset[1]+scale*m.offsets[1]+scale*p[1])) for p in i[1]])
#if(time.time()-t)>5:
#if(time.time()-t)>5:
# break
# break
del
dc
del
dc
#print time.time()-t
#print time.time()-t
#s.export()
#s.export()
class
stlwin
(
wx
.
Frame
):
class
stlwin
(
wx
.
Frame
):
def
__init__
(
self
,
size
=
(
800
,
580
),
callback
=
None
,
parent
=
None
):
def
__init__
(
self
,
size
=
(
800
,
580
),
callback
=
None
,
parent
=
None
):
wx
.
Frame
.
__init__
(
self
,
parent
,
title
=
"Plate building tool"
,
size
=
size
)
wx
.
Frame
.
__init__
(
self
,
parent
,
title
=
"Plate building tool"
,
size
=
size
)
self
.
SetIcon
(
wx
.
Icon
(
"plater.ico"
,
wx
.
BITMAP_TYPE_ICO
))
self
.
SetIcon
(
wx
.
Icon
(
"plater.ico"
,
wx
.
BITMAP_TYPE_ICO
))
self
.
mainsizer
=
wx
.
BoxSizer
(
wx
.
HORIZONTAL
)
self
.
mainsizer
=
wx
.
BoxSizer
(
wx
.
HORIZONTAL
)
self
.
panel
=
wx
.
Panel
(
self
,
-
1
,
size
=
(
150
,
600
),
pos
=
(
0
,
0
))
self
.
panel
=
wx
.
Panel
(
self
,
-
1
,
size
=
(
150
,
600
),
pos
=
(
0
,
0
))
self
.
panel
.
SetBackgroundColour
((
10
,
10
,
10
))
self
.
panel
.
SetBackgroundColour
((
10
,
10
,
10
))
self
.
l
=
wx
.
ListBox
(
self
.
panel
,
size
=
(
300
,
180
),
pos
=
(
0
,
30
))
self
.
l
=
wx
.
ListBox
(
self
.
panel
,
size
=
(
300
,
180
),
pos
=
(
0
,
30
))
self
.
cl
=
wx
.
Button
(
self
.
panel
,
label
=
"Clear"
,
pos
=
(
0
,
205
))
self
.
cl
=
wx
.
Button
(
self
.
panel
,
label
=
"Clear"
,
pos
=
(
0
,
205
))
self
.
lb
=
wx
.
Button
(
self
.
panel
,
label
=
"Load"
,
pos
=
(
0
,
0
))
self
.
lb
=
wx
.
Button
(
self
.
panel
,
label
=
"Load"
,
pos
=
(
0
,
0
))
if
(
callback
is
None
):
if
(
callback
is
None
):
self
.
eb
=
wx
.
Button
(
self
.
panel
,
label
=
"Export"
,
pos
=
(
100
,
0
))
self
.
eb
=
wx
.
Button
(
self
.
panel
,
label
=
"Export"
,
pos
=
(
100
,
0
))
self
.
eb
.
Bind
(
wx
.
EVT_BUTTON
,
self
.
export
)
self
.
eb
.
Bind
(
wx
.
EVT_BUTTON
,
self
.
export
)
else
:
else
:
self
.
eb
=
wx
.
Button
(
self
.
panel
,
label
=
"Done"
,
pos
=
(
100
,
0
))
self
.
eb
=
wx
.
Button
(
self
.
panel
,
label
=
"Done"
,
pos
=
(
100
,
0
))
self
.
eb
.
Bind
(
wx
.
EVT_BUTTON
,
lambda
e
:
self
.
done
(
e
,
callback
))
self
.
eb
.
Bind
(
wx
.
EVT_BUTTON
,
lambda
e
:
self
.
done
(
e
,
callback
))
self
.
eb
=
wx
.
Button
(
self
.
panel
,
label
=
"Cancel"
,
pos
=
(
200
,
0
))
self
.
eb
=
wx
.
Button
(
self
.
panel
,
label
=
"Cancel"
,
pos
=
(
200
,
0
))
self
.
eb
.
Bind
(
wx
.
EVT_BUTTON
,
lambda
e
:
self
.
Destroy
())
self
.
eb
.
Bind
(
wx
.
EVT_BUTTON
,
lambda
e
:
self
.
Destroy
())
self
.
sb
=
wx
.
Button
(
self
.
panel
,
label
=
"Snap to Z=0"
,
pos
=
(
00
,
255
))
self
.
sb
=
wx
.
Button
(
self
.
panel
,
label
=
"Snap to Z = 0"
,
pos
=
(
00
,
255
))
self
.
cb
=
wx
.
Button
(
self
.
panel
,
label
=
"Put at 100,100"
,
pos
=
(
0
,
280
))
self
.
cb
=
wx
.
Button
(
self
.
panel
,
label
=
"Put at 100, 100"
,
pos
=
(
0
,
280
))
self
.
db
=
wx
.
Button
(
self
.
panel
,
label
=
"Delete"
,
pos
=
(
0
,
305
))
self
.
db
=
wx
.
Button
(
self
.
panel
,
label
=
"Delete"
,
pos
=
(
0
,
305
))
self
.
ab
=
wx
.
Button
(
self
.
panel
,
label
=
"Auto"
,
pos
=
(
0
,
330
))
self
.
ab
=
wx
.
Button
(
self
.
panel
,
label
=
"Auto"
,
pos
=
(
0
,
330
))
self
.
cl
.
Bind
(
wx
.
EVT_BUTTON
,
self
.
clear
)
self
.
cl
.
Bind
(
wx
.
EVT_BUTTON
,
self
.
clear
)
self
.
lb
.
Bind
(
wx
.
EVT_BUTTON
,
self
.
right
)
self
.
lb
.
Bind
(
wx
.
EVT_BUTTON
,
self
.
right
)
self
.
sb
.
Bind
(
wx
.
EVT_BUTTON
,
self
.
snap
)
self
.
sb
.
Bind
(
wx
.
EVT_BUTTON
,
self
.
snap
)
self
.
cb
.
Bind
(
wx
.
EVT_BUTTON
,
self
.
center
)
self
.
cb
.
Bind
(
wx
.
EVT_BUTTON
,
self
.
center
)
self
.
db
.
Bind
(
wx
.
EVT_BUTTON
,
self
.
delete
)
self
.
db
.
Bind
(
wx
.
EVT_BUTTON
,
self
.
delete
)
self
.
ab
.
Bind
(
wx
.
EVT_BUTTON
,
self
.
autoplate
)
self
.
ab
.
Bind
(
wx
.
EVT_BUTTON
,
self
.
autoplate
)
self
.
basedir
=
"."
self
.
basedir
=
"."
self
.
models
=
{}
self
.
models
=
{}
self
.
SetBackgroundColour
((
10
,
10
,
10
))
self
.
SetBackgroundColour
((
10
,
10
,
10
))
self
.
mainsizer
.
Add
(
self
.
panel
)
self
.
mainsizer
.
Add
(
self
.
panel
)
#self.mainsizer.AddSpacer(10)
#self.mainsizer.AddSpacer(10)
if
glview
:
if
glview
:
self
.
s
=
stlview
.
TestGlPanel
(
self
,(
580
,
580
))
self
.
s
=
stlview
.
TestGlPanel
(
self
,
(
580
,
580
))
else
:
else
:
self
.
s
=
showstl
(
self
,(
580
,
580
),(
0
,
0
))
self
.
s
=
showstl
(
self
,
(
580
,
580
),
(
0
,
0
))
self
.
mainsizer
.
Add
(
self
.
s
,
1
,
wx
.
EXPAND
)
self
.
mainsizer
.
Add
(
self
.
s
,
1
,
wx
.
EXPAND
)
self
.
SetSizer
(
self
.
mainsizer
)
self
.
SetSizer
(
self
.
mainsizer
)
#self.mainsizer.Fit(self)
#self.mainsizer.Fit(self)
...
@@ -257,22 +262,22 @@ class stlwin(wx.Frame):
...
@@ -257,22 +262,22 @@ class stlwin(wx.Frame):
#self.SetClientSize(size)
#self.SetClientSize(size)
def
autoplate
(
self
,
event
):
def
autoplate
(
self
,
event
):
print
"Autoplating"
print
"Autoplating"
separation
=
2
separation
=
2
bedsize
=
[
200
,
200
,
100
]
bedsize
=
[
200
,
200
,
100
]
cursor
=
[
0
,
0
,
0
]
cursor
=
[
0
,
0
,
0
]
newrow
=
0
newrow
=
0
max
=
[
0
,
0
]
max
=
[
0
,
0
]
for
i
in
self
.
models
:
for
i
in
self
.
models
:
self
.
models
[
i
]
.
offsets
[
2
]
=-
1.0
*
self
.
models
[
i
]
.
dims
[
4
]
self
.
models
[
i
]
.
offsets
[
2
]
=
-
1.0
*
self
.
models
[
i
]
.
dims
[
4
]
x
=
abs
(
self
.
models
[
i
]
.
dims
[
0
]
-
self
.
models
[
i
]
.
dims
[
1
])
x
=
abs
(
self
.
models
[
i
]
.
dims
[
0
]
-
self
.
models
[
i
]
.
dims
[
1
])
y
=
abs
(
self
.
models
[
i
]
.
dims
[
2
]
-
self
.
models
[
i
]
.
dims
[
3
])
y
=
abs
(
self
.
models
[
i
]
.
dims
[
2
]
-
self
.
models
[
i
]
.
dims
[
3
])
centre
=
[
x
/
2
,
y
/
2
]
centre
=
[
x
/
2
,
y
/
2
]
centreoffset
=
[
self
.
models
[
i
]
.
dims
[
0
]
+
centre
[
0
],
self
.
models
[
i
]
.
dims
[
2
]
+
centre
[
1
]]
centreoffset
=
[
self
.
models
[
i
]
.
dims
[
0
]
+
centre
[
0
],
self
.
models
[
i
]
.
dims
[
2
]
+
centre
[
1
]]
if
(
cursor
[
0
]
+
x
+
separation
)
>=
bedsize
[
0
]:
if
(
cursor
[
0
]
+
x
+
separation
)
>=
bedsize
[
0
]:
cursor
[
0
]
=
0
cursor
[
0
]
=
0
cursor
[
1
]
+=
newrow
+
separation
cursor
[
1
]
+=
newrow
+
separation
newrow
=
0
newrow
=
0
if
(
newrow
==
0
)
or
(
newrow
<
y
):
if
(
newrow
==
0
)
or
(
newrow
<
y
):
newrow
=
y
newrow
=
y
...
@@ -280,103 +285,100 @@ class stlwin(wx.Frame):
...
@@ -280,103 +285,100 @@ class stlwin(wx.Frame):
# Good job, it confused the hell out of me.
# Good job, it confused the hell out of me.
self
.
models
[
i
]
.
offsets
[
0
]
=
cursor
[
0
]
+
centre
[
0
]
-
centreoffset
[
0
]
self
.
models
[
i
]
.
offsets
[
0
]
=
cursor
[
0
]
+
centre
[
0
]
-
centreoffset
[
0
]
self
.
models
[
i
]
.
offsets
[
1
]
=
cursor
[
1
]
+
centre
[
1
]
-
centreoffset
[
1
]
self
.
models
[
i
]
.
offsets
[
1
]
=
cursor
[
1
]
+
centre
[
1
]
-
centreoffset
[
1
]
if
(
max
[
0
]
==
0
)
or
(
max
[
0
]
<
(
cursor
[
0
]
+
x
)):
if
(
max
[
0
]
==
0
)
or
(
max
[
0
]
<
(
cursor
[
0
]
+
x
)):
max
[
0
]
=
cursor
[
0
]
+
x
max
[
0
]
=
cursor
[
0
]
+
x
if
(
max
[
1
]
==
0
)
or
(
max
[
1
]
<
(
cursor
[
1
]
+
x
)):
if
(
max
[
1
]
==
0
)
or
(
max
[
1
]
<
(
cursor
[
1
]
+
x
)):
max
[
1
]
=
cursor
[
1
]
+
x
max
[
1
]
=
cursor
[
1
]
+
x
cursor
[
0
]
+=
x
+
separation
cursor
[
0
]
+=
x
+
separation
if
(
cursor
[
1
]
+
y
)
>=
bedsize
[
1
]:
if
(
cursor
[
1
]
+
y
)
>=
bedsize
[
1
]:
print
"Bed full, sorry sir :("
print
"Bed full, sorry sir :("
self
.
Refresh
()
self
.
Refresh
()
return
return
centreoffset
=
[(
bedsize
[
0
]
-
max
[
0
])
/
2
,(
bedsize
[
1
]
-
max
[
1
])
/
2
]
centreoffset
=
[(
bedsize
[
0
]
-
max
[
0
])
/
2
,
(
bedsize
[
1
]
-
max
[
1
])
/
2
]
for
i
in
self
.
models
:
for
i
in
self
.
models
:
self
.
models
[
i
]
.
offsets
[
0
]
+=
centreoffset
[
0
]
self
.
models
[
i
]
.
offsets
[
0
]
+=
centreoffset
[
0
]
self
.
models
[
i
]
.
offsets
[
1
]
+=
centreoffset
[
1
]
self
.
models
[
i
]
.
offsets
[
1
]
+=
centreoffset
[
1
]
self
.
Refresh
()
self
.
Refresh
()
def
clear
(
self
,
event
):
def
clear
(
self
,
event
):
result
=
wx
.
MessageBox
(
'Are you sure you want to clear the grid? All unsaved changes will be lost.'
,
'Clear the grid?'
,
result
=
wx
.
MessageBox
(
'Are you sure you want to clear the grid? All unsaved changes will be lost.'
,
'Clear the grid?'
,
wx
.
YES_NO
|
wx
.
ICON_QUESTION
)
wx
.
YES_NO
|
wx
.
ICON_QUESTION
)
if
(
result
==
2
):
if
(
result
==
2
):
self
.
models
=
{}
self
.
models
=
{}
self
.
l
.
Clear
()
self
.
l
.
Clear
()
self
.
Refresh
()
self
.
Refresh
()
def
center
(
self
,
event
):
def
center
(
self
,
event
):
i
=
self
.
l
.
GetSelection
()
i
=
self
.
l
.
GetSelection
()
if
i
!=
-
1
:
if
i
!=
-
1
:
m
=
self
.
models
[
self
.
l
.
GetString
(
i
)]
m
=
self
.
models
[
self
.
l
.
GetString
(
i
)]
m
.
offsets
=
[
100
,
100
,
m
.
offsets
[
2
]]
m
.
offsets
=
[
100
,
100
,
m
.
offsets
[
2
]]
self
.
Refresh
()
self
.
Refresh
()
def
snap
(
self
,
event
):
def
snap
(
self
,
event
):
i
=
self
.
l
.
GetSelection
()
i
=
self
.
l
.
GetSelection
()
if
i
!=
-
1
:
if
i
!=
-
1
:
m
=
self
.
models
[
self
.
l
.
GetString
(
i
)]
m
=
self
.
models
[
self
.
l
.
GetString
(
i
)]
m
.
offsets
[
2
]
=-
1.0
*
min
(
m
.
facetsminz
)[
0
]
m
.
offsets
[
2
]
=
-
1.0
*
min
(
m
.
facetsminz
)[
0
]
#print m.offsets[2]
#print m.offsets[2]
self
.
Refresh
()
self
.
Refresh
()
def
delete
(
self
,
event
):
def
delete
(
self
,
event
):
i
=
self
.
l
.
GetSelection
()
i
=
self
.
l
.
GetSelection
()
if
i
!=
-
1
:
if
i
!=
-
1
:
del
self
.
models
[
self
.
l
.
GetString
(
i
)]
del
self
.
models
[
self
.
l
.
GetString
(
i
)]
self
.
l
.
Delete
(
i
)
self
.
l
.
Delete
(
i
)
self
.
l
.
Select
(
self
.
l
.
GetCount
()
-
1
)
self
.
l
.
Select
(
self
.
l
.
GetCount
()
-
1
)
self
.
Refresh
()
self
.
Refresh
()
def
done
(
self
,
event
,
cb
):
def
done
(
self
,
event
,
cb
):
import
os
,
time
try
:
try
:
os
.
mkdir
(
"tempstl"
)
os
.
mkdir
(
"tempstl"
)
except
:
except
:
pass
pass
name
=
"tempstl/"
+
str
(
int
(
time
.
time
())
%
10000
)
+
".stl"
name
=
"tempstl/"
+
str
(
int
(
time
.
time
())
%
10000
)
+
".stl"
self
.
writefiles
(
name
)
self
.
writefiles
(
name
)
if
cb
is
not
None
:
if
cb
is
not
None
:
cb
(
name
)
cb
(
name
)
self
.
Destroy
()
self
.
Destroy
()
def
export
(
self
,
event
):
def
export
(
self
,
event
):
dlg
=
wx
.
FileDialog
(
self
,
"Pick file to save to"
,
self
.
basedir
,
style
=
wx
.
FD_SAVE
)
dlg
=
wx
.
FileDialog
(
self
,
"Pick file to save to"
,
self
.
basedir
,
style
=
wx
.
FD_SAVE
)
dlg
.
SetWildcard
(
"STL files (;*.stl;)"
)
dlg
.
SetWildcard
(
"STL files (;*.stl;)"
)
if
(
dlg
.
ShowModal
()
==
wx
.
ID_OK
):
if
(
dlg
.
ShowModal
()
==
wx
.
ID_OK
):
name
=
dlg
.
GetPath
()
name
=
dlg
.
GetPath
()
self
.
writefiles
(
name
)
self
.
writefiles
(
name
)
def
writefiles
(
self
,
name
):
def
writefiles
(
self
,
name
):
sf
=
open
(
name
.
replace
(
"."
,
"_"
)
+
".scad"
,
"w"
)
sf
=
open
(
name
.
replace
(
"."
,
"_"
)
+
".scad"
,
"w"
)
facets
=
[]
facets
=
[]
for
i
in
self
.
models
.
values
():
for
i
in
self
.
models
.
values
():
r
=
i
.
rot
r
=
i
.
rot
o
=
i
.
offsets
o
=
i
.
offsets
sf
.
write
(
'translate([
%
s,
%
s,
%
s]) rotate([0,0,
%
s]) import_stl("
%
s");
\n
'
%
(
str
(
o
[
0
]),
str
(
o
[
1
]),
str
(
o
[
2
]),
r
,
os
.
path
.
split
(
i
.
filename
)[
1
]))
sf
.
write
(
'translate([
%
s,
%
s,
%
s]) rotate([0, 0,
%
s]) import_stl("
%
s");
\n
'
%
(
str
(
o
[
0
]),
str
(
o
[
1
]),
str
(
o
[
2
]),
r
,
os
.
path
.
split
(
i
.
filename
)[
1
]))
if
r
!=
0
:
if
r
!=
0
:
i
=
i
.
rotate
([
0
,
0
,
r
])
i
=
i
.
rotate
([
0
,
0
,
r
])
if
o
!=
[
0
,
0
,
0
]:
if
o
!=
[
0
,
0
,
0
]:
i
=
i
.
translate
([
o
[
0
],
o
[
1
],
o
[
2
]])
i
=
i
.
translate
([
o
[
0
],
o
[
1
],
o
[
2
]])
facets
+=
i
.
facets
facets
+=
i
.
facets
sf
.
close
()
sf
.
close
()
stltool
.
emitstl
(
name
,
facets
,
"plater_export"
)
stltool
.
emitstl
(
name
,
facets
,
"plater_export"
)
print
"wrote "
,
name
print
"wrote "
,
name
def
right
(
self
,
event
):
def
right
(
self
,
event
):
dlg
=
wx
.
FileDialog
(
self
,
"Pick file to load"
,
self
.
basedir
,
style
=
wx
.
FD_OPEN
|
wx
.
FD_FILE_MUST_EXIST
)
dlg
=
wx
.
FileDialog
(
self
,
"Pick file to load"
,
self
.
basedir
,
style
=
wx
.
FD_OPEN
|
wx
.
FD_FILE_MUST_EXIST
)
dlg
.
SetWildcard
(
"STL files (;*.stl;)|*.stl|OpenSCAD files (;*.scad;)|*.scad"
)
dlg
.
SetWildcard
(
"STL files (;*.stl;)|*.stl|OpenSCAD files (;*.scad;)|*.scad"
)
if
(
dlg
.
ShowModal
()
==
wx
.
ID_OK
):
if
(
dlg
.
ShowModal
()
==
wx
.
ID_OK
):
name
=
dlg
.
GetPath
()
name
=
dlg
.
GetPath
()
if
(
name
.
lower
()
.
endswith
(
".stl"
)):
if
(
name
.
lower
()
.
endswith
(
".stl"
)):
self
.
load_stl
(
event
,
name
)
self
.
load_stl
(
event
,
name
)
elif
(
name
.
lower
()
.
endswith
(
".scad"
)):
elif
(
name
.
lower
()
.
endswith
(
".scad"
)):
self
.
load_scad
(
event
,
name
)
self
.
load_scad
(
event
,
name
)
def
load_scad
(
self
,
event
,
name
):
def
load_scad
(
self
,
event
,
name
):
lf
=
open
(
name
)
lf
=
open
(
name
)
s
=
[
i
.
replace
(
"
\n
"
,
""
)
.
replace
(
"
\r
"
,
""
)
.
replace
(
";"
,
""
)
for
i
in
lf
if
"stl"
in
i
]
s
=
[
i
.
replace
(
"
\n
"
,
""
)
.
replace
(
"
\r
"
,
""
)
.
replace
(
";"
,
""
)
for
i
in
lf
if
"stl"
in
i
]
lf
.
close
()
lf
.
close
()
for
i
in
s
:
for
i
in
s
:
...
@@ -391,70 +393,70 @@ class stlwin(wx.Frame):
...
@@ -391,70 +393,70 @@ class stlwin(wx.Frame):
if
'import'
in
part
:
if
'import'
in
part
:
stl_file
=
evalme
(
part
)
stl_file
=
evalme
(
part
)
newname
=
os
.
path
.
split
(
stl_file
.
lower
())[
1
]
newname
=
os
.
path
.
split
(
stl_file
.
lower
())[
1
]
c
=
1
c
=
1
while
newname
in
self
.
models
:
while
newname
in
self
.
models
:
newname
=
os
.
path
.
split
(
stl_file
.
lower
())[
1
]
newname
=
os
.
path
.
split
(
stl_file
.
lower
())[
1
]
newname
=
newname
+
"(
%
d)"
%
c
newname
=
newname
+
"(
%
d)"
%
c
c
+=
1
c
+=
1
stl_path
=
os
.
path
.
join
(
os
.
path
.
split
(
name
)[
0
:
len
(
os
.
path
.
split
(
stl_file
))
-
1
])
stl_path
=
os
.
path
.
join
(
os
.
path
.
split
(
name
)[
0
:
len
(
os
.
path
.
split
(
stl_file
))
-
1
])
stl_full_path
=
os
.
path
.
join
(
stl_path
[
0
],
str
(
stl_file
))
stl_full_path
=
os
.
path
.
join
(
stl_path
[
0
],
str
(
stl_file
))
self
.
load_stl_into_model
(
stl_full_path
,
stl_file
,
translate_list
,
rotate_list
[
2
])
self
.
load_stl_into_model
(
stl_full_path
,
stl_file
,
translate_list
,
rotate_list
[
2
])
def
load_stl
(
self
,
event
,
name
):
def
load_stl
(
self
,
event
,
name
):
if
not
(
os
.
path
.
exists
(
name
)):
if
not
(
os
.
path
.
exists
(
name
)):
return
return
path
=
os
.
path
.
split
(
name
)[
0
]
path
=
os
.
path
.
split
(
name
)[
0
]
self
.
basedir
=
path
self
.
basedir
=
path
t
=
time
.
time
()
t
=
time
.
time
()
#print name
#print name
if
name
.
lower
()
.
endswith
(
".stl"
):
if
name
.
lower
()
.
endswith
(
".stl"
):
#Filter out the path, just show the STL filename.
#Filter out the path, just show the STL filename.
self
.
load_stl_into_model
(
name
,
name
)
self
.
load_stl_into_model
(
name
,
name
)
self
.
Refresh
()
self
.
Refresh
()
#print time.time()-t
#print time.time()-t
def
load_stl_into_model
(
self
,
path
,
name
,
offset
=
[
0
,
0
,
0
],
rotation
=
0
,
scale
=
[
1.0
,
1.0
,
1.0
]):
def
load_stl_into_model
(
self
,
path
,
name
,
offset
=
[
0
,
0
,
0
],
rotation
=
0
,
scale
=
[
1.0
,
1.0
,
1.0
]):
newname
=
os
.
path
.
split
(
name
.
lower
())[
1
]
newname
=
os
.
path
.
split
(
name
.
lower
())[
1
]
c
=
1
c
=
1
while
newname
in
self
.
models
:
while
newname
in
self
.
models
:
newname
=
os
.
path
.
split
(
name
.
lower
())[
1
]
newname
=
os
.
path
.
split
(
name
.
lower
())[
1
]
newname
=
newname
+
"(
%
d)"
%
c
newname
=
newname
+
"(
%
d)"
%
c
c
+=
1
c
+=
1
self
.
models
[
newname
]
=
stltool
.
stl
(
path
)
self
.
models
[
newname
]
=
stltool
.
stl
(
path
)
self
.
models
[
newname
]
.
offsets
=
offset
self
.
models
[
newname
]
.
offsets
=
offset
self
.
models
[
newname
]
.
rot
=
rotation
self
.
models
[
newname
]
.
rot
=
rotation
self
.
models
[
newname
]
.
scale
=
scale
self
.
models
[
newname
]
.
scale
=
scale
self
.
models
[
newname
]
.
filename
=
name
self
.
models
[
newname
]
.
filename
=
name
minx
,
miny
,
minz
,
maxx
,
maxy
,
maxz
=
(
10000
,
10000
,
10000
,
0
,
0
,
0
)
minx
,
miny
,
minz
,
maxx
,
maxy
,
maxz
=
(
10000
,
10000
,
10000
,
0
,
0
,
0
)
for
i
in
self
.
models
[
newname
]
.
facets
:
for
i
in
self
.
models
[
newname
]
.
facets
:
for
j
in
i
[
1
]:
for
j
in
i
[
1
]:
if
j
[
0
]
<
minx
:
if
j
[
0
]
<
minx
:
minx
=
j
[
0
]
minx
=
j
[
0
]
if
j
[
1
]
<
miny
:
if
j
[
1
]
<
miny
:
miny
=
j
[
1
]
miny
=
j
[
1
]
if
j
[
2
]
<
minz
:
if
j
[
2
]
<
minz
:
minz
=
j
[
2
]
minz
=
j
[
2
]
if
j
[
0
]
>
maxx
:
if
j
[
0
]
>
maxx
:
maxx
=
j
[
0
]
maxx
=
j
[
0
]
if
j
[
1
]
>
maxy
:
if
j
[
1
]
>
maxy
:
maxy
=
j
[
1
]
maxy
=
j
[
1
]
if
j
[
2
]
>
maxz
:
if
j
[
2
]
>
maxz
:
maxz
=
j
[
2
]
maxz
=
j
[
2
]
self
.
models
[
newname
]
.
dims
=
[
minx
,
maxx
,
miny
,
maxy
,
minz
,
maxz
]
self
.
models
[
newname
]
.
dims
=
[
minx
,
maxx
,
miny
,
maxy
,
minz
,
maxz
]
#if minx
<
0:
#if minx
<
0:
# self.models[newname].offsets[0]
=
-minx
# self.models[newname].offsets[0]
=
-minx
#if miny
<
0:
#if miny
<
0:
# self.models[newname].offsets[1]
=
-miny
# self.models[newname].offsets[1]
=
-miny
self
.
s
.
drawmodel
(
self
.
models
[
newname
],
2
)
self
.
s
.
drawmodel
(
self
.
models
[
newname
],
2
)
#print time.time()
-
t
#print time.time()
-
t
self
.
l
.
Append
(
newname
)
self
.
l
.
Append
(
newname
)
i
=
self
.
l
.
GetSelection
()
i
=
self
.
l
.
GetSelection
()
if
i
==
wx
.
NOT_FOUND
:
if
i
==
wx
.
NOT_FOUND
:
self
.
l
.
Select
(
0
)
self
.
l
.
Select
(
0
)
self
.
l
.
Select
(
self
.
l
.
GetCount
()
-
1
)
self
.
l
.
Select
(
self
.
l
.
GetCount
()
-
1
)
if
__name__
==
'__main__'
:
if
__name__
==
'__main__'
:
...
@@ -462,4 +464,3 @@ if __name__ == '__main__':
...
@@ -462,4 +464,3 @@ if __name__ == '__main__':
main
=
stlwin
()
main
=
stlwin
()
main
.
Show
()
main
.
Show
()
app
.
MainLoop
()
app
.
MainLoop
()
stlview.py
View file @
03b42581
#!/usr/bin/python
#!/usr/bin/python
import
os
import
os
import
wx
,
math
,
stltool
import
math
import
stltool
import
wx
from
wx
import
glcanvas
from
wx
import
glcanvas
import
time
import
time
import
threading
import
threading
...
@@ -8,11 +10,10 @@ import threading
...
@@ -8,11 +10,10 @@ import threading
import
pyglet
import
pyglet
pyglet
.
options
[
'shadow_window'
]
=
False
pyglet
.
options
[
'shadow_window'
]
=
False
pyglet
.
options
[
'debug_gl'
]
=
False
pyglet
.
options
[
'debug_gl'
]
=
False
from
pyglet
import
gl
from
pyglet.gl
import
*
from
pyglet.gl
import
*
class
GLPanel
(
wx
.
Panel
):
class
GLPanel
(
wx
.
Panel
):
'''A simple class for using OpenGL with wxPython.'''
'''A simple class for using OpenGL with wxPython.'''
def
__init__
(
self
,
parent
,
id
,
pos
=
wx
.
DefaultPosition
,
def
__init__
(
self
,
parent
,
id
,
pos
=
wx
.
DefaultPosition
,
...
@@ -95,12 +96,12 @@ class GLPanel(wx.Panel):
...
@@ -95,12 +96,12 @@ class GLPanel(wx.Panel):
def
OnInitGL
(
self
):
def
OnInitGL
(
self
):
'''Initialize OpenGL for use in the window.'''
'''Initialize OpenGL for use in the window.'''
#create a pyglet context for this panel
#create a pyglet context for this panel
self
.
pmat
=
(
GLdouble
*
16
)()
self
.
pmat
=
(
GLdouble
*
16
)()
self
.
mvmat
=
(
GLdouble
*
16
)()
self
.
mvmat
=
(
GLdouble
*
16
)()
self
.
pygletcontext
=
Context
(
current_context
)
self
.
pygletcontext
=
Context
(
current_context
)
self
.
pygletcontext
.
set_current
()
self
.
pygletcontext
.
set_current
()
self
.
dist
=
1000
self
.
dist
=
1000
self
.
vpmat
=
None
self
.
vpmat
=
None
#normal gl init
#normal gl init
glClearColor
(
0
,
0
,
0
,
1
)
glClearColor
(
0
,
0
,
0
,
1
)
glColor3f
(
1
,
0
,
0
)
glColor3f
(
1
,
0
,
0
)
...
@@ -130,20 +131,18 @@ class GLPanel(wx.Panel):
...
@@ -130,20 +131,18 @@ class GLPanel(wx.Panel):
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.5
,
0
,
0.3
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.5
,
0
,
0.3
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_SPECULAR
,
vec
(
1
,
1
,
1
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_SPECULAR
,
vec
(
1
,
1
,
1
,
1
))
glMaterialf
(
GL_FRONT_AND_BACK
,
GL_SHININESS
,
50
)
glMaterialf
(
GL_FRONT_AND_BACK
,
GL_SHININESS
,
50
)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_EMISSION
,
vec
(
0
,
0.1
,
0
,
0.9
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_EMISSION
,
vec
(
0
,
0.1
,
0
,
0.9
))
#create objects to draw
#create objects to draw
#self.create_objects()
#self.create_objects()
def
OnReshape
(
self
,
width
,
height
):
def
OnReshape
(
self
,
width
,
height
):
'''Reshape the OpenGL viewport based on the dimensions of the window.'''
'''Reshape the OpenGL viewport based on the dimensions of the window.'''
if
not
self
.
GLinitialized
:
if
not
self
.
GLinitialized
:
self
.
OnInitGL
()
self
.
OnInitGL
()
self
.
GLinitialized
=
True
self
.
GLinitialized
=
True
self
.
pmat
=
(
GLdouble
*
16
)()
self
.
pmat
=
(
GLdouble
*
16
)()
self
.
mvmat
=
(
GLdouble
*
16
)()
self
.
mvmat
=
(
GLdouble
*
16
)()
glViewport
(
0
,
0
,
width
,
height
)
glViewport
(
0
,
0
,
width
,
height
)
glMatrixMode
(
GL_PROJECTION
)
glMatrixMode
(
GL_PROJECTION
)
glLoadIdentity
()
glLoadIdentity
()
...
@@ -151,12 +150,11 @@ class GLPanel(wx.Panel):
...
@@ -151,12 +150,11 @@ class GLPanel(wx.Panel):
glMatrixMode
(
GL_MODELVIEW
)
glMatrixMode
(
GL_MODELVIEW
)
glLoadIdentity
()
glLoadIdentity
()
#pyglet stuff
#pyglet stuff
self
.
vpmat
=
(
GLint
*
4
)(
0
,
0
,
*
list
(
self
.
GetClientSize
()))
self
.
vpmat
=
(
GLint
*
4
)(
0
,
0
,
*
list
(
self
.
GetClientSize
()))
glGetDoublev
(
GL_PROJECTION_MATRIX
,
self
.
pmat
)
glGetDoublev
(
GL_PROJECTION_MATRIX
,
self
.
pmat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
#glMatrixMode(GL_PROJECTION)
#glMatrixMode(GL_PROJECTION)
# Wrap text to the width of the window
# Wrap text to the width of the window
if
self
.
GLinitialized
:
if
self
.
GLinitialized
:
self
.
pygletcontext
.
set_current
()
self
.
pygletcontext
.
set_current
()
...
@@ -167,7 +165,7 @@ class GLPanel(wx.Panel):
...
@@ -167,7 +165,7 @@ class GLPanel(wx.Panel):
#clear the context
#clear the context
self
.
canvas
.
SetCurrent
()
self
.
canvas
.
SetCurrent
()
self
.
pygletcontext
.
set_current
()
self
.
pygletcontext
.
set_current
()
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
)
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
)
#draw objects
#draw objects
self
.
draw_objects
()
self
.
draw_objects
()
#update screen
#update screen
...
@@ -188,6 +186,7 @@ class GLPanel(wx.Panel):
...
@@ -188,6 +186,7 @@ class GLPanel(wx.Panel):
'''called in the middle of ondraw after the buffer has been cleared'''
'''called in the middle of ondraw after the buffer has been cleared'''
pass
pass
class
stlview
(
object
):
class
stlview
(
object
):
def
__init__
(
self
,
facets
,
batch
):
def
__init__
(
self
,
facets
,
batch
):
# Create the vertex and normal arrays.
# Create the vertex and normal arrays.
...
@@ -200,11 +199,11 @@ class stlview(object):
...
@@ -200,11 +199,11 @@ class stlview(object):
normals
.
extend
(
i
[
0
])
normals
.
extend
(
i
[
0
])
# Create a list of triangle indices.
# Create a list of triangle indices.
indices
=
range
(
3
*
len
(
facets
))
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
indices
=
range
(
3
*
len
(
facets
))
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
#print indices[:10]
#print indices[:10]
self
.
vertex_list
=
batch
.
add_indexed
(
len
(
vertices
)
//
3
,
self
.
vertex_list
=
batch
.
add_indexed
(
len
(
vertices
)
//
3
,
GL_TRIANGLES
,
GL_TRIANGLES
,
None
,
#
group,
None
,
#
group,
indices
,
indices
,
(
'v3f/static'
,
vertices
),
(
'v3f/static'
,
vertices
),
(
'n3f/static'
,
normals
))
(
'n3f/static'
,
normals
))
...
@@ -212,8 +211,9 @@ class stlview(object):
...
@@ -212,8 +211,9 @@ class stlview(object):
def
delete
(
self
):
def
delete
(
self
):
self
.
vertex_list
.
delete
()
self
.
vertex_list
.
delete
()
def
vdiff
(
v
,
o
):
return
[
x
[
0
]
-
x
[
1
]
for
x
in
zip
(
v
,
o
)]
def
vdiff
(
v
,
o
):
return
[
x
[
0
]
-
x
[
1
]
for
x
in
zip
(
v
,
o
)]
class
gcview
(
object
):
class
gcview
(
object
):
...
@@ -221,213 +221,227 @@ class gcview(object):
...
@@ -221,213 +221,227 @@ class gcview(object):
# Create the vertex and normal arrays.
# Create the vertex and normal arrays.
vertices
=
[]
vertices
=
[]
normals
=
[]
normals
=
[]
self
.
prev
=
[
0.001
,
0.001
,
0.001
,
0.001
]
self
.
prev
=
[
0.001
,
0.001
,
0.001
,
0.001
]
self
.
fline
=
1
self
.
fline
=
1
self
.
vlists
=
[]
self
.
vlists
=
[]
self
.
layers
=
{}
self
.
layers
=
{}
t0
=
time
.
time
()
t0
=
time
.
time
()
lines
=
[
self
.
transform
(
i
)
for
i
in
lines
]
lines
=
[
self
.
transform
(
i
)
for
i
in
lines
]
lines
=
[
i
for
i
in
lines
if
i
is
not
None
]
lines
=
[
i
for
i
in
lines
if
i
is
not
None
]
print
"transformed lines in
%
fs"
%
(
time
.
time
()
-
t0
)
print
"transformed lines in
%
fs"
%
(
time
.
time
()
-
t0
)
t0
=
time
.
time
()
t0
=
time
.
time
()
layertemp
=
{}
layertemp
=
{}
lasth
=
None
lasth
=
None
counter
=
0
counter
=
0
if
len
(
lines
)
==
0
:
if
len
(
lines
)
==
0
:
return
return
for
i
in
lines
:
for
i
in
lines
:
counter
+=
1
counter
+=
1
if
i
[
0
][
2
]
not
in
layertemp
:
if
i
[
0
][
2
]
not
in
layertemp
:
layertemp
[
i
[
0
][
2
]]
=
[[],
[]]
layertemp
[
i
[
0
][
2
]]
=
[[],
[]]
if
lasth
is
not
None
:
if
lasth
is
not
None
:
self
.
layers
[
lasth
]
=
pyglet
.
graphics
.
Batch
()
self
.
layers
[
lasth
]
=
pyglet
.
graphics
.
Batch
()
lt
=
layertemp
[
lasth
][
0
]
lt
=
layertemp
[
lasth
][
0
]
indices
=
range
(
len
(
layertemp
[
lasth
][
0
])
//
3
)
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
indices
=
range
(
len
(
layertemp
[
lasth
][
0
])
//
3
)
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
self
.
vlists
.
append
(
self
.
layers
[
lasth
]
.
add_indexed
(
len
(
layertemp
[
lasth
][
0
])
//
3
,
self
.
vlists
.
append
(
self
.
layers
[
lasth
]
.
add_indexed
(
len
(
layertemp
[
lasth
][
0
])
//
3
,
GL_TRIANGLES
,
GL_TRIANGLES
,
None
,
#
group,
None
,
#
group,
indices
,
indices
,
(
'v3f/static'
,
layertemp
[
lasth
][
0
]),
(
'v3f/static'
,
layertemp
[
lasth
][
0
]),
(
'n3f/static'
,
layertemp
[
lasth
][
1
])))
(
'n3f/static'
,
layertemp
[
lasth
][
1
])))
lasth
=
i
[
0
][
2
]
lasth
=
i
[
0
][
2
]
spoints
,
epoints
,
S
,
E
=
self
.
genline
(
i
,
h
,
w
)
spoints
,
epoints
,
S
,
E
=
self
.
genline
(
i
,
h
,
w
)
verticestoadd
=
[[
spoints
[(
j
+
1
)
%
8
],
epoints
[(
j
)
%
8
],
spoints
[
j
],
epoints
[
j
],
spoints
[(
j
+
1
)
%
8
],
epoints
[(
j
+
1
)
%
8
]]
for
j
in
xrange
(
8
)]
verticestoadd
=
[[
normalstoadd
=
[
map
(
vdiff
,
v
,[
S
,
E
,
S
,
E
,
S
,
E
])
for
v
in
verticestoadd
]
spoints
[(
j
+
1
)
%
8
],
v1
=
[]
epoints
[(
j
)
%
8
],
map
(
v1
.
extend
,
verticestoadd
)
spoints
[
j
],
v2
=
[]
epoints
[
j
],
map
(
v2
.
extend
,
v1
)
spoints
[(
j
+
1
)
%
8
],
n1
=
[]
epoints
[(
j
+
1
)
%
8
]
map
(
n1
.
extend
,
normalstoadd
)
]
for
j
in
xrange
(
8
)]
n2
=
[]
normalstoadd
=
[
map
(
vdiff
,
v
,
[
S
,
E
,
S
,
E
,
S
,
E
])
for
v
in
verticestoadd
]
map
(
n2
.
extend
,
n1
)
v1
=
[]
map
(
v1
.
extend
,
verticestoadd
)
layertemp
[
i
[
0
][
2
]][
0
]
+=
v2
v2
=
[]
vertices
+=
v2
map
(
v2
.
extend
,
v1
)
layertemp
[
i
[
0
][
2
]][
1
]
+=
n2
n1
=
[]
normals
+=
n2
map
(
n1
.
extend
,
normalstoadd
)
print
"appended lines in
%
fs"
%
(
time
.
time
()
-
t0
)
n2
=
[]
t0
=
time
.
time
()
map
(
n2
.
extend
,
n1
)
layertemp
[
i
[
0
][
2
]][
0
]
+=
v2
vertices
+=
v2
layertemp
[
i
[
0
][
2
]][
1
]
+=
n2
normals
+=
n2
print
"appended lines in
%
fs"
%
(
time
.
time
()
-
t0
)
t0
=
time
.
time
()
# Create a list of triangle indices.
# Create a list of triangle indices.
indices
=
range
(
3
*
16
*
len
(
lines
))
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
indices
=
range
(
3
*
16
*
len
(
lines
))
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
self
.
vlists
.
append
(
batch
.
add_indexed
(
len
(
vertices
)
//
3
,
self
.
vlists
.
append
(
batch
.
add_indexed
(
len
(
vertices
)
//
3
,
GL_TRIANGLES
,
GL_TRIANGLES
,
None
,
#
group,
None
,
#
group,
indices
,
indices
,
(
'v3f/static'
,
vertices
),
(
'v3f/static'
,
vertices
),
(
'n3f/static'
,
normals
)))
(
'n3f/static'
,
normals
)))
if
lasth
is
not
None
:
if
lasth
is
not
None
:
self
.
layers
[
lasth
]
=
pyglet
.
graphics
.
Batch
()
self
.
layers
[
lasth
]
=
pyglet
.
graphics
.
Batch
()
indices
=
range
(
len
(
layertemp
[
lasth
][
0
]))
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
indices
=
range
(
len
(
layertemp
[
lasth
][
0
]))
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
self
.
vlists
.
append
(
self
.
layers
[
lasth
]
.
add_indexed
(
len
(
layertemp
[
lasth
][
0
])
//
3
,
self
.
vlists
.
append
(
self
.
layers
[
lasth
]
.
add_indexed
(
len
(
layertemp
[
lasth
][
0
])
//
3
,
GL_TRIANGLES
,
GL_TRIANGLES
,
None
,
#
group,
None
,
#
group,
indices
,
indices
,
(
'v3f/static'
,
layertemp
[
lasth
][
0
]),
(
'v3f/static'
,
layertemp
[
lasth
][
0
]),
(
'n3f/static'
,
layertemp
[
lasth
][
1
])))
(
'n3f/static'
,
layertemp
[
lasth
][
1
])))
def
genline
(
self
,
i
,
h
,
w
):
def
genline
(
self
,
i
,
h
,
w
):
S
=
i
[
0
][:
3
]
S
=
i
[
0
][:
3
]
E
=
i
[
1
][:
3
]
E
=
i
[
1
][:
3
]
v
=
map
(
lambda
x
,
y
:
x
-
y
,
E
,
S
)
v
=
map
(
lambda
x
,
y
:
x
-
y
,
E
,
S
)
vlen
=
math
.
sqrt
(
float
(
sum
(
map
(
lambda
a
:
a
*
a
,
v
[:
3
]))))
vlen
=
math
.
sqrt
(
float
(
sum
(
map
(
lambda
a
:
a
*
a
,
v
[:
3
]))))
if
vlen
==
0
:
if
vlen
==
0
:
vlen
=
0.01
vlen
=
0.01
sq2
=
math
.
sqrt
(
2.0
)
/
2.0
sq2
=
math
.
sqrt
(
2.0
)
/
2.0
htw
=
float
(
h
)
/
w
htw
=
float
(
h
)
/
w
d
=
w
/
2.0
d
=
w
/
2.0
if
i
[
1
][
3
]
==
i
[
0
][
3
]:
if
i
[
1
][
3
]
==
i
[
0
][
3
]:
d
=
0.05
d
=
0.05
points
=
[[
d
,
0
,
0
],
points
=
[[
d
,
0
,
0
],
[
sq2
*
d
,
sq2
*
d
,
0
],
[
sq2
*
d
,
sq2
*
d
,
0
],
[
0
,
d
,
0
],
[
0
,
d
,
0
],
[
-
sq2
*
d
,
sq2
*
d
,
0
],
[
-
sq2
*
d
,
sq2
*
d
,
0
],
[
-
d
,
0
,
0
],
[
-
d
,
0
,
0
],
[
-
sq2
*
d
,
-
sq2
*
d
,
0
],
[
-
sq2
*
d
,
-
sq2
*
d
,
0
],
[
0
,
-
d
,
0
],
[
0
,
-
d
,
0
],
[
sq2
*
d
,
-
sq2
*
d
,
0
]
[
sq2
*
d
,
-
sq2
*
d
,
0
]
]
]
axis
=
stltool
.
cross
([
0
,
0
,
1
],
v
)
axis
=
stltool
.
cross
([
0
,
0
,
1
],
v
)
alen
=
math
.
sqrt
(
float
(
sum
(
map
(
lambda
a
:
a
*
a
,
v
[:
3
]))))
alen
=
math
.
sqrt
(
float
(
sum
(
map
(
lambda
a
:
a
*
a
,
v
[:
3
]))))
if
alen
>
0
:
if
alen
>
0
:
axis
=
map
(
lambda
m
:
m
/
alen
,
axis
)
axis
=
map
(
lambda
m
:
m
/
alen
,
axis
)
angle
=
math
.
acos
(
v
[
2
]
/
vlen
)
angle
=
math
.
acos
(
v
[
2
]
/
vlen
)
def
vrot
(
v
,
axis
,
angle
):
kxv
=
stltool
.
cross
(
axis
,
v
)
def
vrot
(
v
,
axis
,
angle
):
kdv
=
sum
(
map
(
lambda
x
,
y
:
x
*
y
,
axis
,
v
))
kxv
=
stltool
.
cross
(
axis
,
v
)
return
map
(
lambda
x
,
y
,
z
:
x
*
math
.
cos
(
angle
)
+
y
*
math
.
sin
(
angle
)
+
z
*
kdv
*
(
1.0
-
math
.
cos
(
angle
)),
v
,
kxv
,
axis
)
kdv
=
sum
(
map
(
lambda
x
,
y
:
x
*
y
,
axis
,
v
))
points
=
map
(
lambda
x
:
vrot
(
x
,
axis
,
angle
),
points
)
return
map
(
lambda
x
,
y
,
z
:
x
*
math
.
cos
(
angle
)
+
y
*
math
.
sin
(
angle
)
+
z
*
kdv
*
(
1.0
-
math
.
cos
(
angle
)),
v
,
kxv
,
axis
)
points
=
map
(
lambda
x
:[
x
[
0
],
x
[
1
],
htw
*
x
[
2
]],
points
)
points
=
map
(
lambda
x
:
vrot
(
x
,
axis
,
angle
),
points
)
def
vadd
(
v
,
o
):
points
=
map
(
lambda
x
:
[
x
[
0
],
x
[
1
],
htw
*
x
[
2
]],
points
)
return
map
(
sum
,
zip
(
v
,
o
))
spoints
=
map
(
lambda
x
:
vadd
(
S
,
x
),
points
)
def
vadd
(
v
,
o
):
epoints
=
map
(
lambda
x
:
vadd
(
E
,
x
),
points
)
return
map
(
sum
,
zip
(
v
,
o
))
return
spoints
,
epoints
,
S
,
E
spoints
=
map
(
lambda
x
:
vadd
(
S
,
x
),
points
)
epoints
=
map
(
lambda
x
:
vadd
(
E
,
x
),
points
)
def
transform
(
self
,
line
):
return
spoints
,
epoints
,
S
,
E
line
=
line
.
split
(
";"
)[
0
]
cur
=
self
.
prev
[:]
def
transform
(
self
,
line
):
if
len
(
line
)
>
0
:
line
=
line
.
split
(
";"
)[
0
]
cur
=
self
.
prev
[:]
if
len
(
line
)
>
0
:
if
"G1"
in
line
or
"G0"
in
line
or
"G92"
in
line
:
if
"G1"
in
line
or
"G0"
in
line
or
"G92"
in
line
:
if
(
"X"
in
line
):
if
(
"X"
in
line
):
cur
[
0
]
=
float
(
line
.
split
(
"X"
)[
1
]
.
split
(
" "
)[
0
])
cur
[
0
]
=
float
(
line
.
split
(
"X"
)[
1
]
.
split
(
" "
)[
0
])
if
(
"Y"
in
line
):
if
(
"Y"
in
line
):
cur
[
1
]
=
float
(
line
.
split
(
"Y"
)[
1
]
.
split
(
" "
)[
0
])
cur
[
1
]
=
float
(
line
.
split
(
"Y"
)[
1
]
.
split
(
" "
)[
0
])
if
(
"Z"
in
line
):
if
(
"Z"
in
line
):
cur
[
2
]
=
float
(
line
.
split
(
"Z"
)[
1
]
.
split
(
" "
)[
0
])
cur
[
2
]
=
float
(
line
.
split
(
"Z"
)[
1
]
.
split
(
" "
)[
0
])
if
(
"E"
in
line
):
if
(
"E"
in
line
):
cur
[
3
]
=
float
(
line
.
split
(
"E"
)[
1
]
.
split
(
" "
)[
0
])
cur
[
3
]
=
float
(
line
.
split
(
"E"
)[
1
]
.
split
(
" "
)[
0
])
if
self
.
prev
==
cur
:
if
self
.
prev
==
cur
:
return
None
return
None
if
self
.
fline
or
"G92"
in
line
:
if
self
.
fline
or
"G92"
in
line
:
self
.
prev
=
cur
self
.
prev
=
cur
self
.
fline
=
0
self
.
fline
=
0
return
None
return
None
else
:
else
:
r
=
[
self
.
prev
,
cur
]
r
=
[
self
.
prev
,
cur
]
self
.
prev
=
cur
self
.
prev
=
cur
return
r
return
r
def
delete
(
self
):
def
delete
(
self
):
for
i
in
self
.
vlists
:
for
i
in
self
.
vlists
:
i
.
delete
()
i
.
delete
()
self
.
vlists
=
[]
self
.
vlists
=
[]
def
trackball
(
p1x
,
p1y
,
p2x
,
p2y
,
r
):
def
trackball
(
p1x
,
p1y
,
p2x
,
p2y
,
r
):
TRACKBALLSIZE
=
r
TRACKBALLSIZE
=
r
#float a[3]; /* Axis of rotation */
#float a[3]; /* Axis of rotation */
#float phi; /* how much to rotate about axis */
#float phi; /* how much to rotate about axis */
#float p1[3], p2[3], d[3];
#float p1[3], p2[3], d[3];
#float t;
#float t;
if
(
p1x
==
p2x
and
p1y
==
p2y
):
if
(
p1x
==
p2x
and
p1y
==
p2y
):
return
[
0.0
,
0.0
,
0.0
,
1.0
]
return
[
0.0
,
0.0
,
0.0
,
1.0
]
p1
=
[
p1x
,
p1y
,
project_to_sphere
(
TRACKBALLSIZE
,
p1x
,
p1y
)]
p1
=
[
p1x
,
p1y
,
project_to_sphere
(
TRACKBALLSIZE
,
p1x
,
p1y
)]
p2
=
[
p2x
,
p2y
,
project_to_sphere
(
TRACKBALLSIZE
,
p2x
,
p2y
)]
p2
=
[
p2x
,
p2y
,
project_to_sphere
(
TRACKBALLSIZE
,
p2x
,
p2y
)]
a
=
stltool
.
cross
(
p2
,
p1
)
a
=
stltool
.
cross
(
p2
,
p1
)
d
=
map
(
lambda
x
,
y
:
x
-
y
,
p1
,
p2
)
d
=
map
(
lambda
x
,
y
:
x
-
y
,
p1
,
p2
)
t
=
math
.
sqrt
(
sum
(
map
(
lambda
x
:
x
*
x
,
d
)))
/
(
2.0
*
TRACKBALLSIZE
)
t
=
math
.
sqrt
(
sum
(
map
(
lambda
x
:
x
*
x
,
d
)))
/
(
2.0
*
TRACKBALLSIZE
)
if
(
t
>
1.0
):
t
=
1.0
if
(
t
>
1.0
):
if
(
t
<
-
1.0
):
t
=
-
1.0
t
=
1.0
if
(
t
<
-
1.0
):
t
=
-
1.0
phi
=
2.0
*
math
.
asin
(
t
)
phi
=
2.0
*
math
.
asin
(
t
)
return
axis_to_quat
(
a
,
phi
)
return
axis_to_quat
(
a
,
phi
)
def
vec
(
*
args
):
def
vec
(
*
args
):
return
(
GLfloat
*
len
(
args
))(
*
args
)
return
(
GLfloat
*
len
(
args
))(
*
args
)
def
axis_to_quat
(
a
,
phi
):
def
axis_to_quat
(
a
,
phi
):
#print a, phi
#print a, phi
lena
=
math
.
sqrt
(
sum
(
map
(
lambda
x
:
x
*
x
,
a
)))
lena
=
math
.
sqrt
(
sum
(
map
(
lambda
x
:
x
*
x
,
a
)))
q
=
map
(
lambda
x
:
x
*
(
1
/
lena
),
a
)
q
=
map
(
lambda
x
:
x
*
(
1
/
lena
),
a
)
q
=
map
(
lambda
x
:
x
*
math
.
sin
(
phi
/
2.0
),
q
)
q
=
map
(
lambda
x
:
x
*
math
.
sin
(
phi
/
2.0
),
q
)
q
.
append
(
math
.
cos
(
phi
/
2.0
))
q
.
append
(
math
.
cos
(
phi
/
2.0
))
return
q
return
q
def
build_rotmatrix
(
q
):
def
build_rotmatrix
(
q
):
m
=
(
GLdouble
*
16
)()
m
=
(
GLdouble
*
16
)()
m
[
0
]
=
1.0
-
2.0
*
(
q
[
1
]
*
q
[
1
]
+
q
[
2
]
*
q
[
2
])
m
[
0
]
=
1.0
-
2.0
*
(
q
[
1
]
*
q
[
1
]
+
q
[
2
]
*
q
[
2
])
m
[
1
]
=
2.0
*
(
q
[
0
]
*
q
[
1
]
-
q
[
2
]
*
q
[
3
])
;
m
[
1
]
=
2.0
*
(
q
[
0
]
*
q
[
1
]
-
q
[
2
]
*
q
[
3
])
m
[
2
]
=
2.0
*
(
q
[
2
]
*
q
[
0
]
+
q
[
1
]
*
q
[
3
])
;
m
[
2
]
=
2.0
*
(
q
[
2
]
*
q
[
0
]
+
q
[
1
]
*
q
[
3
])
m
[
3
]
=
0.0
;
m
[
3
]
=
0.0
m
[
4
]
=
2.0
*
(
q
[
0
]
*
q
[
1
]
+
q
[
2
]
*
q
[
3
])
;
m
[
4
]
=
2.0
*
(
q
[
0
]
*
q
[
1
]
+
q
[
2
]
*
q
[
3
])
m
[
5
]
=
1.0
-
2.0
*
(
q
[
2
]
*
q
[
2
]
+
q
[
0
]
*
q
[
0
]);
m
[
5
]
=
1.0
-
2.0
*
(
q
[
2
]
*
q
[
2
]
+
q
[
0
]
*
q
[
0
])
m
[
6
]
=
2.0
*
(
q
[
1
]
*
q
[
2
]
-
q
[
0
]
*
q
[
3
])
;
m
[
6
]
=
2.0
*
(
q
[
1
]
*
q
[
2
]
-
q
[
0
]
*
q
[
3
])
m
[
7
]
=
0.0
;
m
[
7
]
=
0.0
m
[
8
]
=
2.0
*
(
q
[
2
]
*
q
[
0
]
-
q
[
1
]
*
q
[
3
])
;
m
[
8
]
=
2.0
*
(
q
[
2
]
*
q
[
0
]
-
q
[
1
]
*
q
[
3
])
m
[
9
]
=
2.0
*
(
q
[
1
]
*
q
[
2
]
+
q
[
0
]
*
q
[
3
])
;
m
[
9
]
=
2.0
*
(
q
[
1
]
*
q
[
2
]
+
q
[
0
]
*
q
[
3
])
m
[
10
]
=
1.0
-
2.0
*
(
q
[
1
]
*
q
[
1
]
+
q
[
0
]
*
q
[
0
])
;
m
[
10
]
=
1.0
-
2.0
*
(
q
[
1
]
*
q
[
1
]
+
q
[
0
]
*
q
[
0
])
m
[
11
]
=
0.0
;
m
[
11
]
=
0.0
m
[
12
]
=
0.0
;
m
[
12
]
=
0.0
m
[
13
]
=
0.0
;
m
[
13
]
=
0.0
m
[
14
]
=
0.0
;
m
[
14
]
=
0.0
m
[
15
]
=
1.0
;
m
[
15
]
=
1.0
return
m
return
m
def
project_to_sphere
(
r
,
x
,
y
):
def
project_to_sphere
(
r
,
x
,
y
):
d
=
math
.
sqrt
(
x
*
x
+
y
*
y
)
d
=
math
.
sqrt
(
x
*
x
+
y
*
y
)
if
(
d
<
r
*
0.70710678118654752440
):
if
(
d
<
r
*
0.70710678118654752440
):
return
math
.
sqrt
(
r
*
r
-
d
*
d
)
return
math
.
sqrt
(
r
*
r
-
d
*
d
)
else
:
else
:
t
=
r
/
1.41421356237309504880
t
=
r
/
1.41421356237309504880
return
t
*
t
/
d
return
t
*
t
/
d
def
mulquat
(
q1
,
rq
):
def
mulquat
(
q1
,
rq
):
return
[
q1
[
3
]
*
rq
[
0
]
+
q1
[
0
]
*
rq
[
3
]
+
q1
[
1
]
*
rq
[
2
]
-
q1
[
2
]
*
rq
[
1
],
return
[
q1
[
3
]
*
rq
[
0
]
+
q1
[
0
]
*
rq
[
3
]
+
q1
[
1
]
*
rq
[
2
]
-
q1
[
2
]
*
rq
[
1
],
q1
[
3
]
*
rq
[
1
]
+
q1
[
1
]
*
rq
[
3
]
+
q1
[
2
]
*
rq
[
0
]
-
q1
[
0
]
*
rq
[
2
],
q1
[
3
]
*
rq
[
1
]
+
q1
[
1
]
*
rq
[
3
]
+
q1
[
2
]
*
rq
[
0
]
-
q1
[
0
]
*
rq
[
2
],
q1
[
3
]
*
rq
[
2
]
+
q1
[
2
]
*
rq
[
3
]
+
q1
[
0
]
*
rq
[
1
]
-
q1
[
1
]
*
rq
[
0
],
q1
[
3
]
*
rq
[
2
]
+
q1
[
2
]
*
rq
[
3
]
+
q1
[
0
]
*
rq
[
1
]
-
q1
[
1
]
*
rq
[
0
],
...
@@ -436,38 +450,37 @@ def mulquat(q1,rq):
...
@@ -436,38 +450,37 @@ def mulquat(q1,rq):
class
TestGlPanel
(
GLPanel
):
class
TestGlPanel
(
GLPanel
):
def
__init__
(
self
,
parent
,
size
,
id
=
wx
.
ID_ANY
,
):
def
__init__
(
self
,
parent
,
size
,
id
=
wx
.
ID_ANY
):
super
(
TestGlPanel
,
self
)
.
__init__
(
parent
,
id
,
wx
.
DefaultPosition
,
size
,
0
)
super
(
TestGlPanel
,
self
)
.
__init__
(
parent
,
id
,
wx
.
DefaultPosition
,
size
,
0
)
self
.
batches
=
[]
self
.
batches
=
[]
self
.
rot
=
0
self
.
rot
=
0
self
.
canvas
.
Bind
(
wx
.
EVT_MOUSE_EVENTS
,
self
.
move
)
self
.
canvas
.
Bind
(
wx
.
EVT_MOUSE_EVENTS
,
self
.
move
)
self
.
canvas
.
Bind
(
wx
.
EVT_LEFT_DCLICK
,
self
.
double
)
self
.
canvas
.
Bind
(
wx
.
EVT_LEFT_DCLICK
,
self
.
double
)
self
.
initialized
=
1
self
.
initialized
=
1
self
.
canvas
.
Bind
(
wx
.
EVT_MOUSEWHEEL
,
self
.
wheel
)
self
.
canvas
.
Bind
(
wx
.
EVT_MOUSEWHEEL
,
self
.
wheel
)
self
.
parent
=
parent
self
.
parent
=
parent
self
.
initpos
=
None
self
.
initpos
=
None
self
.
dist
=
200
self
.
dist
=
200
self
.
bedsize
=
[
200
,
200
]
self
.
bedsize
=
[
200
,
200
]
self
.
transv
=
[
0
,
0
,
-
self
.
dist
]
self
.
transv
=
[
0
,
0
,
-
self
.
dist
]
self
.
basequat
=
[
0
,
0
,
0
,
1
]
self
.
basequat
=
[
0
,
0
,
0
,
1
]
wx
.
CallAfter
(
self
.
forceresize
)
wx
.
CallAfter
(
self
.
forceresize
)
self
.
mousepos
=
[
0
,
0
]
self
.
mousepos
=
[
0
,
0
]
def
double
(
self
,
event
):
def
double
(
self
,
event
):
p
=
event
.
GetPositionTuple
()
p
=
event
.
GetPositionTuple
()
sz
=
self
.
GetClientSize
()
sz
=
self
.
GetClientSize
()
v
=
map
(
lambda
m
,
w
,
b
:
b
*
m
/
w
,
p
,
sz
,
self
.
bedsize
)
v
=
map
(
lambda
m
,
w
,
b
:
b
*
m
/
w
,
p
,
sz
,
self
.
bedsize
)
v
[
1
]
=
self
.
bedsize
[
1
]
-
v
[
1
]
v
[
1
]
=
self
.
bedsize
[
1
]
-
v
[
1
]
v
+=
[
300
]
v
+=
[
300
]
print
v
print
v
self
.
add_file
(
"../prusa/metric-prusa/x-end-idler.stl"
,
v
)
self
.
add_file
(
"../prusa/metric-prusa/x-end-idler.stl"
,
v
)
def
forceresize
(
self
):
def
forceresize
(
self
):
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
+
1
))
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
+
1
))
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
-
1
))
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
-
1
))
threading
.
Thread
(
target
=
self
.
update
)
.
start
()
threading
.
Thread
(
target
=
self
.
update
)
.
start
()
self
.
initialized
=
0
self
.
initialized
=
0
def
move_shape
(
self
,
delta
):
def
move_shape
(
self
,
delta
):
"""moves shape (selected in l, which is list ListBox of shapes)
"""moves shape (selected in l, which is list ListBox of shapes)
...
@@ -497,8 +510,8 @@ class TestGlPanel(GLPanel):
...
@@ -497,8 +510,8 @@ class TestGlPanel(GLPanel):
with shift move viewport
with shift move viewport
"""
"""
if
event
.
Dragging
()
and
event
.
LeftIsDown
():
if
event
.
Dragging
()
and
event
.
LeftIsDown
():
if
self
.
initpos
==
None
:
if
self
.
initpos
==
None
:
self
.
initpos
=
event
.
GetPositionTuple
()
self
.
initpos
=
event
.
GetPositionTuple
()
else
:
else
:
if
not
event
.
ShiftDown
():
if
not
event
.
ShiftDown
():
currentpos
=
event
.
GetPositionTuple
()
currentpos
=
event
.
GetPositionTuple
()
...
@@ -507,69 +520,68 @@ class TestGlPanel(GLPanel):
...
@@ -507,69 +520,68 @@ class TestGlPanel(GLPanel):
-
(
currentpos
[
1
]
-
self
.
initpos
[
1
])
-
(
currentpos
[
1
]
-
self
.
initpos
[
1
])
)
)
self
.
move_shape
(
delta
)
self
.
move_shape
(
delta
)
self
.
initpos
=
None
self
.
initpos
=
None
return
return
#print self.initpos
#print self.initpos
p1
=
self
.
initpos
p1
=
self
.
initpos
self
.
initpos
=
None
self
.
initpos
=
None
p2
=
event
.
GetPositionTuple
()
p2
=
event
.
GetPositionTuple
()
sz
=
self
.
GetClientSize
()
sz
=
self
.
GetClientSize
()
p1x
=
(
float
(
p1
[
0
])
-
sz
[
0
]
/
2
)
/
(
sz
[
0
]
/
2
)
p1x
=
(
float
(
p1
[
0
])
-
sz
[
0
]
/
2
)
/
(
sz
[
0
]
/
2
)
p1y
=-
(
float
(
p1
[
1
])
-
sz
[
1
]
/
2
)
/
(
sz
[
1
]
/
2
)
p1y
=
-
(
float
(
p1
[
1
])
-
sz
[
1
]
/
2
)
/
(
sz
[
1
]
/
2
)
p2x
=
(
float
(
p2
[
0
])
-
sz
[
0
]
/
2
)
/
(
sz
[
0
]
/
2
)
p2x
=
(
float
(
p2
[
0
])
-
sz
[
0
]
/
2
)
/
(
sz
[
0
]
/
2
)
p2y
=-
(
float
(
p2
[
1
])
-
sz
[
1
]
/
2
)
/
(
sz
[
1
]
/
2
)
p2y
=
-
(
float
(
p2
[
1
])
-
sz
[
1
]
/
2
)
/
(
sz
[
1
]
/
2
)
#print p1x,p1y,p2x,p2y
#print p1x,p1y,p2x,p2y
quat
=
trackball
(
p1x
,
p1y
,
p2x
,
p2y
,
-
self
.
transv
[
2
]
/
250.0
)
quat
=
trackball
(
p1x
,
p1y
,
p2x
,
p2y
,
-
self
.
transv
[
2
]
/
250.0
)
if
self
.
rot
:
if
self
.
rot
:
self
.
basequat
=
mulquat
(
self
.
basequat
,
quat
)
self
.
basequat
=
mulquat
(
self
.
basequat
,
quat
)
#else:
#else:
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
#self.basequat
=
quatx
#self.basequat
=
quatx
mat
=
build_rotmatrix
(
self
.
basequat
)
mat
=
build_rotmatrix
(
self
.
basequat
)
glLoadIdentity
()
glLoadIdentity
()
glTranslatef
(
self
.
transv
[
0
],
self
.
transv
[
1
],
0
)
glTranslatef
(
self
.
transv
[
0
],
self
.
transv
[
1
],
0
)
glTranslatef
(
0
,
0
,
self
.
transv
[
2
])
glTranslatef
(
0
,
0
,
self
.
transv
[
2
])
glMultMatrixd
(
mat
)
glMultMatrixd
(
mat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
self
.
rot
=
1
self
.
rot
=
1
elif
event
.
ButtonUp
(
wx
.
MOUSE_BTN_LEFT
):
elif
event
.
ButtonUp
(
wx
.
MOUSE_BTN_LEFT
):
if
self
.
initpos
is
not
None
:
if
self
.
initpos
is
not
None
:
self
.
initpos
=
None
self
.
initpos
=
None
elif
event
.
ButtonUp
(
wx
.
MOUSE_BTN_RIGHT
):
elif
event
.
ButtonUp
(
wx
.
MOUSE_BTN_RIGHT
):
if
self
.
initpos
is
not
None
:
if
self
.
initpos
is
not
None
:
self
.
initpos
=
None
self
.
initpos
=
None
elif
event
.
Dragging
()
and
event
.
RightIsDown
()
and
event
.
ShiftDown
():
elif
event
.
Dragging
()
and
event
.
RightIsDown
()
and
event
.
ShiftDown
():
if
self
.
initpos
is
None
:
if
self
.
initpos
is
None
:
self
.
initpos
=
event
.
GetPositionTuple
()
self
.
initpos
=
event
.
GetPositionTuple
()
else
:
else
:
p1
=
self
.
initpos
p1
=
self
.
initpos
p2
=
event
.
GetPositionTuple
()
p2
=
event
.
GetPositionTuple
()
sz
=
self
.
GetClientSize
()
sz
=
self
.
GetClientSize
()
p1
=
list
(
p1
)
p1
=
list
(
p1
)
p2
=
list
(
p2
)
p2
=
list
(
p2
)
p1
[
1
]
*=
-
1
p1
[
1
]
*=
-
1
p2
[
1
]
*=
-
1
p2
[
1
]
*=
-
1
self
.
transv
=
map
(
lambda
x
,
y
,
z
,
c
:
c
-
self
.
dist
*
(
x
-
y
)
/
z
,
list
(
p1
)
+
[
0
],
list
(
p2
)
+
[
0
],
list
(
sz
)
+
[
1
],
self
.
transv
)
self
.
transv
=
map
(
lambda
x
,
y
,
z
,
c
:
c
-
self
.
dist
*
(
x
-
y
)
/
z
,
list
(
p1
)
+
[
0
],
list
(
p2
)
+
[
0
],
list
(
sz
)
+
[
1
],
self
.
transv
)
glLoadIdentity
()
glLoadIdentity
()
glTranslatef
(
self
.
transv
[
0
],
self
.
transv
[
1
],
0
)
glTranslatef
(
self
.
transv
[
0
],
self
.
transv
[
1
],
0
)
glTranslatef
(
0
,
0
,
self
.
transv
[
2
])
glTranslatef
(
0
,
0
,
self
.
transv
[
2
])
if
(
self
.
rot
):
if
(
self
.
rot
):
glMultMatrixd
(
build_rotmatrix
(
self
.
basequat
))
glMultMatrixd
(
build_rotmatrix
(
self
.
basequat
))
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
self
.
rot
=
1
self
.
rot
=
1
self
.
initpos
=
None
self
.
initpos
=
None
else
:
else
:
#mouse is moving without a button press
#mouse is moving without a button press
p
=
event
.
GetPositionTuple
()
p
=
event
.
GetPositionTuple
()
sz
=
self
.
GetClientSize
()
sz
=
self
.
GetClientSize
()
v
=
map
(
lambda
m
,
w
,
b
:
b
*
m
/
w
,
p
,
sz
,
self
.
bedsize
)
v
=
map
(
lambda
m
,
w
,
b
:
b
*
m
/
w
,
p
,
sz
,
self
.
bedsize
)
v
[
1
]
=
self
.
bedsize
[
1
]
-
v
[
1
]
v
[
1
]
=
self
.
bedsize
[
1
]
-
v
[
1
]
self
.
mousepos
=
v
self
.
mousepos
=
v
def
rotate_shape
(
self
,
angle
):
def
rotate_shape
(
self
,
angle
):
"""rotates acive shape
"""rotates acive shape
...
@@ -582,17 +594,17 @@ class TestGlPanel(GLPanel):
...
@@ -582,17 +594,17 @@ class TestGlPanel(GLPanel):
model
=
self
.
parent
.
models
[
name
]
model
=
self
.
parent
.
models
[
name
]
model
.
rot
+=
angle
model
.
rot
+=
angle
def
wheel
(
self
,
event
):
def
wheel
(
self
,
event
):
"""react to mouse wheel actions:
"""react to mouse wheel actions:
rotate object
rotate object
with shift zoom viewport
with shift zoom viewport
"""
"""
z
=
event
.
GetWheelRotation
()
z
=
event
.
GetWheelRotation
()
angle
=
10
angle
=
10
if
not
event
.
ShiftDown
():
if
not
event
.
ShiftDown
():
i
=
self
.
parent
.
l
.
GetSelection
()
i
=
self
.
parent
.
l
.
GetSelection
()
if
i
<
0
:
if
i
<
0
:
try
:
try
:
self
.
parent
.
setlayerindex
(
z
)
self
.
parent
.
setlayerindex
(
z
)
except
:
except
:
...
@@ -600,21 +612,21 @@ class TestGlPanel(GLPanel):
...
@@ -600,21 +612,21 @@ class TestGlPanel(GLPanel):
return
return
if
z
>
0
:
if
z
>
0
:
self
.
rotate_shape
(
angle
/
2
)
self
.
rotate_shape
(
angle
/
2
)
else
:
else
:
self
.
rotate_shape
(
-
angle
/
2
)
self
.
rotate_shape
(
-
angle
/
2
)
return
return
if
z
>
0
:
if
z
>
0
:
self
.
transv
[
2
]
+=
angle
self
.
transv
[
2
]
+=
angle
else
:
else
:
self
.
transv
[
2
]
-=
angle
self
.
transv
[
2
]
-=
angle
glLoadIdentity
()
glLoadIdentity
()
glTranslatef
(
*
self
.
transv
)
glTranslatef
(
*
self
.
transv
)
if
(
self
.
rot
):
if
(
self
.
rot
):
glMultMatrixd
(
build_rotmatrix
(
self
.
basequat
))
glMultMatrixd
(
build_rotmatrix
(
self
.
basequat
))
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
self
.
rot
=
1
self
.
rot
=
1
def
keypress
(
self
,
event
):
def
keypress
(
self
,
event
):
"""gets keypress events and moves/rotates acive shape"""
"""gets keypress events and moves/rotates acive shape"""
...
@@ -647,50 +659,48 @@ class TestGlPanel(GLPanel):
...
@@ -647,50 +659,48 @@ class TestGlPanel(GLPanel):
def
update
(
self
):
def
update
(
self
):
while
(
1
):
while
(
1
):
dt
=
0.05
dt
=
0.05
time
.
sleep
(
0.05
)
time
.
sleep
(
0.05
)
try
:
try
:
wx
.
CallAfter
(
self
.
Refresh
)
wx
.
CallAfter
(
self
.
Refresh
)
except
:
except
:
return
return
def
anim
(
self
,
obj
):
def
anim
(
self
,
obj
):
g
=
50
*
9.8
g
=
50
*
9.8
v
=
20
v
=
20
dt
=
0.05
dt
=
0.05
basepos
=
obj
.
offsets
[
2
]
basepos
=
obj
.
offsets
[
2
]
obj
.
offsets
[
2
]
+=
obj
.
animoffset
obj
.
offsets
[
2
]
+=
obj
.
animoffset
while
obj
.
offsets
[
2
]
>
-
1
:
while
obj
.
offsets
[
2
]
>
-
1
:
time
.
sleep
(
dt
)
time
.
sleep
(
dt
)
obj
.
offsets
[
2
]
-=
v
*
dt
obj
.
offsets
[
2
]
-=
v
*
dt
v
+=
g
*
dt
v
+=
g
*
dt
if
(
obj
.
offsets
[
2
]
<
0
):
if
(
obj
.
offsets
[
2
]
<
0
):
obj
.
scale
[
2
]
*=
1
-
3
*
dt
obj
.
scale
[
2
]
*=
1
-
3
*
dt
#return
#return
v
=
v
/
4
v
=
v
/
4
while
obj
.
offsets
[
2
]
<
basepos
:
while
obj
.
offsets
[
2
]
<
basepos
:
time
.
sleep
(
dt
)
time
.
sleep
(
dt
)
obj
.
offsets
[
2
]
+=
v
*
dt
obj
.
offsets
[
2
]
+=
v
*
dt
v
-=
g
*
dt
v
-=
g
*
dt
obj
.
scale
[
2
]
*=
1
+
5
*
dt
obj
.
scale
[
2
]
*=
1
+
5
*
dt
obj
.
scale
[
2
]
=
1.0
obj
.
scale
[
2
]
=
1.0
def
create_objects
(
self
):
def
create_objects
(
self
):
'''create opengl objects when opengl is initialized'''
'''create opengl objects when opengl is initialized'''
self
.
initialized
=
1
self
.
initialized
=
1
wx
.
CallAfter
(
self
.
Refresh
)
wx
.
CallAfter
(
self
.
Refresh
)
def
drawmodel
(
self
,
m
,
n
):
def
drawmodel
(
self
,
m
,
n
):
batch
=
pyglet
.
graphics
.
Batch
()
batch
=
pyglet
.
graphics
.
Batch
()
stl
=
stlview
(
m
.
facets
,
batch
=
batch
)
stl
=
stlview
(
m
.
facets
,
batch
=
batch
)
m
.
batch
=
batch
m
.
batch
=
batch
m
.
animoffset
=
300
m
.
animoffset
=
300
#print m
#print m
#threading.Thread(target
=self.anim,args=(m,
)).start()
#threading.Thread(target
= self.anim, args = (m,
)).start()
wx
.
CallAfter
(
self
.
Refresh
)
wx
.
CallAfter
(
self
.
Refresh
)
def
update_object_resize
(
self
):
def
update_object_resize
(
self
):
'''called when the window recieves only if opengl is initialized'''
'''called when the window recieves only if opengl is initialized'''
pass
pass
...
@@ -704,7 +714,7 @@ class TestGlPanel(GLPanel):
...
@@ -704,7 +714,7 @@ class TestGlPanel(GLPanel):
#glLoadIdentity()
#glLoadIdentity()
#print list(self.pmat)
#print list(self.pmat)
if
self
.
rot
==
1
:
if
self
.
rot
==
1
:
glLoadIdentity
()
glLoadIdentity
()
glMultMatrixd
(
self
.
mvmat
)
glMultMatrixd
(
self
.
mvmat
)
else
:
else
:
...
@@ -712,74 +722,74 @@ class TestGlPanel(GLPanel):
...
@@ -712,74 +722,74 @@ class TestGlPanel(GLPanel):
glTranslatef
(
*
self
.
transv
)
glTranslatef
(
*
self
.
transv
)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.2
,
0.2
,
0.2
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.2
,
0.2
,
0.2
,
1
))
glBegin
(
GL_LINES
)
glBegin
(
GL_LINES
)
glNormal3f
(
0
,
0
,
1
)
glNormal3f
(
0
,
0
,
1
)
rows
=
10
rows
=
10
cols
=
10
cols
=
10
zheight
=
50
zheight
=
50
for
i
in
xrange
(
-
rows
,
rows
+
1
):
for
i
in
xrange
(
-
rows
,
rows
+
1
):
if
i
%
5
==
0
:
if
i
%
5
==
0
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.6
,
0.6
,
0.6
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.6
,
0.6
,
0.6
,
1
))
else
:
else
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.2
,
0.2
,
0.2
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.2
,
0.2
,
0.2
,
1
))
glVertex3f
(
10
*-
cols
,
10
*
i
,
0
)
glVertex3f
(
10
*
-
cols
,
10
*
i
,
0
)
glVertex3f
(
10
*
cols
,
10
*
i
,
0
)
glVertex3f
(
10
*
cols
,
10
*
i
,
0
)
for
i
in
xrange
(
-
cols
,
cols
+
1
):
for
i
in
xrange
(
-
cols
,
cols
+
1
):
if
i
%
5
==
0
:
if
i
%
5
==
0
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.6
,
0.6
,
0.6
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.6
,
0.6
,
0.6
,
1
))
else
:
else
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.2
,
0.2
,
0.2
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.2
,
0.2
,
0.2
,
1
))
glVertex3f
(
10
*
i
,
10
*-
rows
,
0
)
glVertex3f
(
10
*
i
,
10
*
-
rows
,
0
)
glVertex3f
(
10
*
i
,
10
*
rows
,
0
)
glVertex3f
(
10
*
i
,
10
*
rows
,
0
)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.6
,
0.6
,
0.6
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.6
,
0.6
,
0.6
,
1
))
glVertex3f
(
10
*-
cols
,
10
*-
rows
,
0
)
glVertex3f
(
10
*
-
cols
,
10
*
-
rows
,
0
)
glVertex3f
(
10
*-
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*
-
cols
,
10
*
-
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
0
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
0
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*-
rows
,
0
)
glVertex3f
(
10
*
cols
,
10
*
-
rows
,
0
)
glVertex3f
(
10
*
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
-
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*
rows
,
0
)
glVertex3f
(
10
*
-
cols
,
10
*
rows
,
0
)
glVertex3f
(
10
*-
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
-
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
-
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
-
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
-
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*
-
cols
,
10
*
-
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*
-
cols
,
10
*
-
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
-
cols
,
10
*
rows
,
zheight
)
glEnd
()
glEnd
()
glPushMatrix
()
glPushMatrix
()
glTranslatef
(
self
.
mousepos
[
0
]
-
self
.
bedsize
[
0
]
/
2
,
self
.
mousepos
[
1
]
-
self
.
bedsize
[
1
]
/
2
,
0
)
glTranslatef
(
self
.
mousepos
[
0
]
-
self
.
bedsize
[
0
]
/
2
,
self
.
mousepos
[
1
]
-
self
.
bedsize
[
1
]
/
2
,
0
)
glBegin
(
GL_TRIANGLES
)
glBegin
(
GL_TRIANGLES
)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
1
,
0
,
0
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
1
,
0
,
0
,
1
))
glNormal3f
(
0
,
0
,
1
)
glNormal3f
(
0
,
0
,
1
)
glVertex3f
(
2
,
2
,
0
)
glVertex3f
(
2
,
2
,
0
)
glVertex3f
(
-
2
,
2
,
0
)
glVertex3f
(
-
2
,
2
,
0
)
glVertex3f
(
-
2
,
-
2
,
0
)
glVertex3f
(
-
2
,
-
2
,
0
)
glVertex3f
(
2
,
-
2
,
0
)
glVertex3f
(
2
,
-
2
,
0
)
glVertex3f
(
2
,
2
,
0
)
glVertex3f
(
2
,
2
,
0
)
glVertex3f
(
-
2
,
-
2
,
0
)
glVertex3f
(
-
2
,
-
2
,
0
)
glEnd
()
glEnd
()
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.3
,
0.7
,
0.5
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.3
,
0.7
,
0.5
,
1
))
#glTranslatef(0,
40,
0)
#glTranslatef(0,
40,
0)
glPopMatrix
()
glPopMatrix
()
glPushMatrix
()
glPushMatrix
()
glTranslatef
(
-
100
,
-
100
,
0
)
glTranslatef
(
-
100
,
-
100
,
0
)
for
i
in
self
.
parent
.
models
.
values
():
for
i
in
self
.
parent
.
models
.
values
():
glPushMatrix
()
glPushMatrix
()
glTranslatef
(
*
(
i
.
offsets
))
glTranslatef
(
*
(
i
.
offsets
))
glRotatef
(
i
.
rot
,
0.0
,
0.0
,
1.0
)
glRotatef
(
i
.
rot
,
0.0
,
0.0
,
1.0
)
glScalef
(
*
i
.
scale
)
glScalef
(
*
i
.
scale
)
try
:
try
:
if
i
.
curlayer
in
i
.
gc
.
layers
:
if
i
.
curlayer
in
i
.
gc
.
layers
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.13
,
0.37
,
0.25
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.13
,
0.37
,
0.25
,
1
))
[
i
.
gc
.
layers
[
j
]
.
draw
()
for
j
in
i
.
gc
.
layers
.
keys
()
if
j
<
i
.
curlayer
]
[
i
.
gc
.
layers
[
j
]
.
draw
()
for
j
in
i
.
gc
.
layers
.
keys
()
if
j
<
i
.
curlayer
]
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.5
,
0.6
,
0.9
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.5
,
0.6
,
0.9
,
1
))
b
=
i
.
gc
.
layers
[
i
.
curlayer
]
b
=
i
.
gc
.
layers
[
i
.
curlayer
]
b
.
draw
()
b
.
draw
()
else
:
else
:
i
.
batch
.
draw
()
i
.
batch
.
draw
()
...
@@ -788,69 +798,69 @@ class TestGlPanel(GLPanel):
...
@@ -788,69 +798,69 @@ class TestGlPanel(GLPanel):
glPopMatrix
()
glPopMatrix
()
glPopMatrix
()
glPopMatrix
()
#print "drawn batch"
#print "drawn batch"
class
GCFrame
(
wx
.
Frame
):
class
GCFrame
(
wx
.
Frame
):
'''A simple class for using OpenGL with wxPython.'''
'''A simple class for using OpenGL with wxPython.'''
def
__init__
(
self
,
parent
,
ID
,
title
,
pos
=
wx
.
DefaultPosition
,
def
__init__
(
self
,
parent
,
ID
,
title
,
pos
=
wx
.
DefaultPosition
,
size
=
wx
.
DefaultSize
,
style
=
wx
.
DEFAULT_FRAME_STYLE
):
size
=
wx
.
DefaultSize
,
style
=
wx
.
DEFAULT_FRAME_STYLE
):
super
(
GCFrame
,
self
)
.
__init__
(
parent
,
ID
,
title
,
pos
,
(
size
[
0
]
+
150
,
size
[
1
]),
style
)
super
(
GCFrame
,
self
)
.
__init__
(
parent
,
ID
,
title
,
pos
,
(
size
[
0
]
+
150
,
size
[
1
]),
style
)
class
d
:
class
d
:
def
GetSelection
(
self
):
def
GetSelection
(
self
):
return
-
1
return
wx
.
NOT_FOUND
self
.
p
=
self
self
.
p
=
self
m
=
d
()
m
=
d
()
m
.
offsets
=
[
0
,
0
,
0
]
m
.
offsets
=
[
0
,
0
,
0
]
m
.
rot
=
0
m
.
rot
=
0
m
.
curlayer
=
0.0
m
.
curlayer
=
0.0
m
.
scale
=
[
1.
,
1.
,
1.
]
m
.
scale
=
[
1.0
,
1.0
,
1.0
]
m
.
batch
=
pyglet
.
graphics
.
Batch
()
m
.
batch
=
pyglet
.
graphics
.
Batch
()
m
.
gc
=
gcview
([],
batch
=
m
.
batch
)
m
.
gc
=
gcview
([],
batch
=
m
.
batch
)
self
.
models
=
{
""
:
m
}
self
.
models
=
{
""
:
m
}
self
.
l
=
d
()
self
.
l
=
d
()
self
.
modelindex
=
0
self
.
modelindex
=
0
self
.
GLPanel1
=
TestGlPanel
(
self
,
size
)
self
.
GLPanel1
=
TestGlPanel
(
self
,
size
)
def
addfile
(
self
,
gcode
=
[]):
def
addfile
(
self
,
gcode
=
[]):
self
.
models
[
""
]
.
gc
.
delete
()
self
.
models
[
""
]
.
gc
.
delete
()
self
.
models
[
""
]
.
gc
=
gcview
(
gcode
,
batch
=
self
.
models
[
""
]
.
batch
)
self
.
models
[
""
]
.
gc
=
gcview
(
gcode
,
batch
=
self
.
models
[
""
]
.
batch
)
def
clear
(
self
):
def
clear
(
self
):
self
.
models
[
""
]
.
gc
.
delete
()
self
.
models
[
""
]
.
gc
.
delete
()
self
.
models
[
""
]
.
gc
=
gcview
([],
batch
=
self
.
models
[
""
]
.
batch
)
self
.
models
[
""
]
.
gc
=
gcview
([],
batch
=
self
.
models
[
""
]
.
batch
)
def
Show
(
self
,
arg
=
True
):
def
Show
(
self
,
arg
=
True
):
wx
.
Frame
.
Show
(
self
,
arg
)
wx
.
Frame
.
Show
(
self
,
arg
)
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
+
1
))
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
+
1
))
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
-
1
))
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
-
1
))
self
.
Refresh
()
self
.
Refresh
()
wx
.
FutureCall
(
500
,
self
.
GLPanel1
.
forceresize
)
wx
.
FutureCall
(
500
,
self
.
GLPanel1
.
forceresize
)
#threading.Thread(target=self.update).start()
#threading.Thread(target = self.update).start()
#self.initialized=0
#self.initialized = 0
def
setlayerindex
(
self
,
z
):
def
setlayerindex
(
self
,
z
):
m
=
self
.
models
[
""
]
m
=
self
.
models
[
""
]
mlk
=
sorted
(
m
.
gc
.
layers
.
keys
())
mlk
=
sorted
(
m
.
gc
.
layers
.
keys
())
if
z
>
0
and
self
.
modelindex
<
len
(
mlk
)
-
1
:
if
z
>
0
and
self
.
modelindex
<
len
(
mlk
)
-
1
:
self
.
modelindex
+=
1
self
.
modelindex
+=
1
if
z
<
0
and
self
.
modelindex
>
0
:
if
z
<
0
and
self
.
modelindex
>
0
:
self
.
modelindex
-=
1
self
.
modelindex
-=
1
m
.
curlayer
=
mlk
[
self
.
modelindex
]
m
.
curlayer
=
mlk
[
self
.
modelindex
]
wx
.
CallAfter
(
self
.
SetTitle
,
"Gcode view, shift to move. Layer
%
d, Z=
%
f"
%
(
self
.
modelindex
,
m
.
curlayer
))
wx
.
CallAfter
(
self
.
SetTitle
,
"Gcode view, shift to move. Layer
%
d, Z =
%
f"
%
(
self
.
modelindex
,
m
.
curlayer
))
def
main
():
def
main
():
app
=
wx
.
App
(
redirect
=
False
)
app
=
wx
.
App
(
redirect
=
False
)
frame
=
GCFrame
(
None
,
wx
.
ID_ANY
,
'Gcode view, shift to move view, mousewheel to set layer'
,
size
=
(
400
,
400
))
frame
=
GCFrame
(
None
,
wx
.
ID_ANY
,
'Gcode view, shift to move view, mousewheel to set layer'
,
size
=
(
400
,
400
))
frame
.
addfile
(
list
(
open
(
"carriage dump_export.gcode"
)))
frame
.
addfile
(
list
(
open
(
"carriage dump_export.gcode"
)))
#frame = wx.Frame(None, -1, "GL Window", size=(400,400))
#frame = wx.Frame(None, -1, "GL Window", size=(400,
400))
#panel = TestGlPanel(frame)
#panel = TestGlPanel(frame)
#frame.Show(True)
#frame.Show(True)
#app.MainLoop()
#app.MainLoop()
app
.
Destroy
()
app
.
Destroy
()
if
__name__
==
"__main__"
:
if
__name__
==
"__main__"
:
import
cProfile
import
cProfile
print
cProfile
.
run
(
"main()"
)
print
cProfile
.
run
(
"main()"
)
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