/** * @file NexText.h * * The definition of class NexText. * * @author Wu Pengfei (email:<pengfei.wu@itead.cc>) * @date 2015/8/13 * * @copyright * Copyright (C) 2014-2015 ITEAD Intelligent Systems Co., Ltd. \n * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. */ #ifndef __NEXTEXT_H__ #define __NEXTEXT_H__ #include "NexTouch.h" #include "NexHardware.h" /** * @addtogroup Component * @{ */ /** * NexText component. */ class NexText: public NexTouch { public: /* methods */ /** * @copydoc NexObject::NexObject(uint8_t pid, uint8_t cid, const char *name); */ NexText(uint8_t pid, uint8_t cid, const char *name); /** * Get text attribute of component. * * @param buffer - buffer storing text returned. * @param len - length of buffer. * @return The real length of text returned. */ uint16_t getText(char *buffer, uint16_t len); /** * Set text attribute of component. * * @param buffer - text buffer terminated with '\0'. * @return true if success, false for failure. */ bool setText(const char *buffer); bool setColor(uint32_t value); /** * Set Hide / Show component * * @return true if success, false for failure. */ bool setHide(); bool setShow(); }; /** * @} */ #endif /* #ifndef __NEXTEXT_H__ */