import pygame, sys pygame.init() #load pygame modules size = width, height = 320, 240 #size of window speed = [2, 2] #speed and direction screen = pygame.display.set_mode(size) #make window s=pygame.Surface((100,50)) #create surface 100px by 50px s.fill((33,66,99)) #color the surface blue r=s.get_rect() #get the rectangle bounds for the surface clock=pygame.time.Clock() #make a clock while 1: #infinite loop clock.tick(30) #limit framerate to 30 FPS for event in pygame.event.get(): #if something clicked if event.type == pygame.QUIT: #if EXIT clicked sys.exit() #close cleanly r=r.move(speed) #move the box by the "speed" coordinates #if we hit a wall, change direction if r.left < 0 or r.right > width: speed[0] = -speed[0] if r.top < 0 or r.bottom > height: speed[1] = -speed[1] screen.fill((0,0,0)) #make redraw background black screen.blit(s,r) #render the surface into the rectangle pygame.display.flip() #update the screen